Dance competitions for teams. Dance competitions for a children's holiday


LARIS RAZDROKINA

Dance games for kids camp, playground, entertainment for kids

Game 1. "WE DANCE SITTING"

This is a "repeat game" (or "mirror dance"). Participants sit on chairs arranged in a semicircle. The host sits in the center of the hall and shows different movements for all parts of the body, giving the setting:
- “look around” (exercise for the head);
- “we are surprised” (shoulder exercise);
- “Catch a mosquito” (cotton under the knee);
- “we trample down the earth” (stomp), etc.
The game is usually held at the beginning of the lesson and is part of rhythmic gymnastics in dance and game training. Since it is sometimes difficult for some participants to immediately get involved in the dance process, you can start moving in a sitting position.
Purpose: warm up the body, awaken emotions; relieve tension in the group and set to work.
Music: any rhythmic, average pace. Location of participants on the site: scheme 1

Game 2. "TRANSFORMER"

The leader gives the commands:
- line up in a column, line, diagonal;
- make a circle (tight, wide), two circles, three circles;
- make two circles - a circle in a circle;
- stand in pairs, triplets, etc.
Thus, the group is "transformed", taking on various figures and positions. At the same time, you can complicate the task and rebuild with a march, jumps, jumps, a cat's step, and other dance movements. Or execute commands for a set period of time (for example, counting up to five; up to ten).
Purpose: to encourage participants to interact and understand each other, to develop a sense of orientation in space.
Music: as musical accompaniment The game uses rhythm.
Location of participants on the site: schemes 29, 3, 30. 42.13.
Game 3. "CHAIN"
Participants stand in a column and move like a snake. Their hands are in constant clutch, which, at the command of the leader, takes on different forms: hands on the shoulders, on the belt, crosswise; by the arms, by the arms, etc.
In this case, the leader changes the proposed circumstances. “we move along a narrow path on toes”, “we walk through the swamp - we step carefully”, “we step over puddles”, etc.
Purpose: to explore the possibility of entering into contact and interaction in a group.
Music: any rhythmic (you can "disco"), the pace is moderate-medium.

Game 4

Participants are located around the hall in a chaotic order and perform dance walking on the spot. At the signal of the host (clap or whistle), they stop and freeze:
1st option - in different poses, representing a sculpture
2nd option ~ with a smile on your face.
The host makes a comment; after the second signal, everyone continues to move (repeated 5-8 times).
The game can be played as a "sculpture contest" and a "smile contest".
Target; remove the inner clamp, help self-awareness and self-understanding, as well as the release of feelings.
Music: cheerful incendiary (different styles are possible, where a pronounced rhythm can be traced), the pace is fast.

Game 5. "LOOKING FOR A FRIEND"

Participants dance around the area randomly, greeting all passing members of the group with a nod of the head. The music stops - everyone must find a mate and shake hands (repeated 5-7 times).
Purpose: to explore mutual acceptance of each other and entry into contact; develop a sense of rapid reaction. Music: any rhythmic. pace is average. Location of participants on the site: schemes 8, 1 3.
Game 6
Couples improvise, being in a different clutch:
- holding with right hands;
- hand in hand
- put your hands on each other's shoulders (at the waist);
- holding with both hands - facing each other (with the back of a friend
to friend).
When changing the clutch, a pause is made and the music changes. The game can be played as a competition.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding, to develop a dance-expressive repertoire.
Music: different styles and genres with alternating fast and slow tempos (for example, folk national melodies).
Location of participants on the site: scheme 13.

Game 7. "WINGS"

At the first stage, the participants “mirror” the leader, who imitates the movements of the wings (two, one, with a turn, etc.).
At the second stage, the participants are divided into two “packs”, which take turns improvising on the site, interacting with each other. While some are dancing, others are watching, and vice versa.
The game is usually played after active training.
Purpose: to reduce emotional arousal, restore breathing, help orientation in space and the establishment of interpersonal relationships.
Music: calm, slow (for example, instrumental compositions by V. Zinchuk or jazz compositions).
Location of participants on the site: schemes 8. 27, 28.

Game 8. SWAN LAKE

Participants are located throughout the site, taking a static position (they stand with folded "wings", or squat down).
The host (playing the role of a fairy or a wizard) touches in turn magic wand up to the participants, each of which performs a solo swan dance. When touched again with a magic wand, the "swan" freezes again.
The facilitator gives a comment, stimulating the manifestation of individuality. h
Purpose: to realize your dance features and the possibility of self-expression; develop the ability to improvise.
Music: waltz (for example, I. Strauss waltzes), medium or moderately fast pace.
Props: "magic wand".
The location of the participants on the site: scheme 16.17.

Game 9

Participants are built in a column and move in a snake. The one at the head of the column (detachment commander) shows some kind of movement, the rest repeat.
Then the "detachment commander" goes to the end of the column and the next participant takes his place. And the game continues until everyone is at the head of the column. Each participant should try not to repeat himself in movements, come up with his own version. If there are difficulties, the leader comes to the rescue.
Purpose: to give an opportunity to experiment with movement in order to realize one's dance-expressive stereotype, as well as to feel oneself in the role of a leader and a follower.
Music: any dance (for example, "disco", "pop", "latin"), the pace is fast.
Location of participants on the site: scheme 7.

Game 10

Participants sit on chairs in a comfortable position or lie on the floor on rugs, close their eyes.
7th option: the host gives the theme of the dream (for example, “spring”, “autumn”, “hike”, “space”, “sea”, “cloud”, etc.) v participants surrender to their fantasies to the music.
2nd option: the presenter speaks for a previously prepared tex against the background of music (see Appendix No. 2).
In the second stage, everyone shares their dreams.
The game is usually played at the end of the lesson.
Purpose: to work out internal sensations, stabilize the emotional state, achieve internal balance.
Music: slow, calm, unobtrusive (for example, meditative music with sounds of nature: the sound of the sea, birdsong, etc.)
Location of participants on the site: schemes 5, 8.

Game 11

Participants stand or sit in a semicircle. The host gives the task: “dancing right hand”, “left foot dancing”, “head dancing”, “shoulders dancing”, etc. - the participants improvise. On the command “everyone dance” - all parts of the body are included in the work (repeated 3-4 times). The facilitator can combine explanation with demonstration.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: warm up the body, awaken emotions; remove muscle clamps, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: scheme I.
Game 12
Participants form a circle and. holding hands, move slowly clockwise. The leader with a handkerchief in his hand goes in the opposite direction inside the circle, stops in front of any of the participants (at this moment the circle also stops moving). makes a deep Russian bow and hands over the handkerchief. After a return bow, he changes places with him. The game can continue until everyone is in the lead.
Purpose: to develop group feelings of cohesion, ownership, belonging; induce to enter into interpersonal relationships.
Music: instrumental Russian melodies (for example, round dances of the Beryozka ensemble), the pace is slow.
Props: handkerchief.
Location of participants on the site: scheme 39.

Game 13

The game recreates the atmosphere of the ball.
1st option,
Participants in a slow, sedate step move around the site in a chaotic manner, while greeting everyone who comes towards them with a nod of their heads. A musical pause is a signal to curtsy (repeated 5-7 times).
2nd option,
The group lines up. The king (queen, this role can be played by the leader) passes through the participants. each of which, as a sign of greeting, alternately freezes in a curtsey, and stands at the end of the row. The game is repeated until everyone is the king.
Purpose: to help orientation in space, to give the opportunity to experiment with movement, to realize their peculiarity of self-expression, to develop the ability to improvise.
Music: minuet, waltz or other, moderate tempo.
The location of the participants on the site: schemes 8, 41.

Game 14

Everyone becomes in a circle. The host invites any of the participants and dances with him in pairs, showing the movements that the partner “mirrors”. At the “musical pause” signal, the couple splits up and invites new members. Now there are two couples on the platform, and so on, until everyone is involved in the dance process. At the same time, each invitee “mirrors” the movements of the one who invited him.
Purpose: to explore mutual acceptance of each other and entry into contact, to give the opportunity to experiment with movement, to feel yourself in the role of a leader and a follower.
Music: different styles and genres (for example: Charleston, rock and roll or folk tunes), the pace is fast.
Location of participants on the site: schemes 4.12.13.

Game 15

Participants break into pairs and improvise. The leader in a hat walks around the hall, stops near any couple, puts a hat on the head of one of the participants and changes places with him. The game is repeated until everyone has been wearing a hat.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and entering into interpersonal contact, to expand the dance-expressive repertoire.
Music: different styles and genres (for example, twist), the pace is moderate.
Props: hat.
Location of participants on the site: scheme 14.

Game 16

Everyone stands in a circle and moves to the rhythm of the music. The leader with a guitar in his hands goes to the center of the circle and performs a solo, expressing his feelings in the dance, then passes the guitar to any participant. Then each participant does the same, while he can optionally interact with someone from the group. Each solo dance is rewarded with applause at the end.
Purpose: to stimulate creative self-expression, release of feelings, develop the ability to improvise, increase self-esteem.
Music: disco, pop. rock and other (for example, compositions "Boni-M"), the pace is fast.
Props: you can use a badminton racket as a guitar.
Location of participants on the site: scheme 3. 2.

Game 17

Participants are divided into two groups, each of which moves in turn in its own style, while improvising and interacting with each other. While one group is dancing, the other is watching and vice versa (repeated 3-4 times). Then the groups try their hand at the opposite style (changing styles) and the game is repeated.
Purpose: to develop group support and interaction, to expand the dance-expressive repertoire.
Music: any combination contrasting styles: rock and roll and rap, classical and folk, jazz and techno.
Location of participants on the site: scheme 22.

Game 18

The game is based on the basic movements of the "Apple" dance. All are built in two lines.
1st stage. The host gives a command and shows what needs to be done, the participants repeat:
- "marching" (march in place with high hips);
- “look into the distance” (tilts to the sides, hands represent binoculars):
- “pull the rope” (on “one, two” - lunge on the right leg to the side, hands depict the capture of the rope, on “three, four” - we transfer the weight of the body to the left leg and pull the rope towards us):
- “we climb the mast” (jumps in place, hands imitate climbing a rope ladder):
- "quietly!" (lifting on half-fingers: up and down (exercise "releve" in VI position), right hand to the temple), etc.
2nd stage. The host randomly gives commands, the participants independently perform.
The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.

Music: dance "Apple", the pace is moderately fast. Location of participants on the site: scheme 21.

Game 19

The facilitator offers to take a “walk”, improvising with some object. Shows the trajectory of movement (for example, make a circle around the site or reach a chair standing in the distance, go around it and come back). The facilitator asks to show imagination and try so that each subsequent “walk” is not like the previous ones. The game takes place in the form of a relay race: everyone is built in a column one at a time, the object with which the participants work serves as a baton.
Purpose: to realize your dance features and the possibility of self-expression, to develop an expressive repertoire.
Music: different styles and genres (for example, instrumental rhythmic music, pop waltz).
Props: umbrella, flower, newspaper, fan, handbag, hat.
The location of the participants on the site: schemes 36.35.

Game 20

The facilitator asks the participants to turn on their imagination and says that their group is a single whole - the sea, and each of them is a wave.
1st option. Everyone stands in a circle and holds hands. On the “calm” command, all participants slowly and calmly sway, depicting barely noticeable waves with their hands. At the “storm” command, the amplitude of hand movement increases, the participants sway more dynamically. "Change of weather" occurs 5-7 times.
2nd option. The game is played according to the same rules, but the participants are built in two or three lines.
Purpose: to develop mutual understanding and interaction in a group, to analyze relationships.
Music: instrumental with the sounds of the sea, wind, etc.; alternation of contrasting tempos and dynamic shades. Location of participants on the site: schemes 3, 21.

Game 21

Everyone stands in a circle and imitates swimming styles, crouching slightly: front crawl, breaststroke, butterfly, backstroke. The change of style occurs at the command of the presenter. At the “dive” signal, everyone moves chaotically, depicting scuba diving (arms are extended forward, palms are connected and move like a snake; legs perform a small mincing step). The game is repeated 2-3 times.
Purpose: to help self-awareness and self-understanding, to develop a sense of orientation in space.
Music: any rhythmic (you can hit the sea), the pace is moderate.
Location of participants on the site: schemes 3.8.

Game 22

All participants randomly move in space (without musical accompaniment). The host says: “The sea worries once. the sea worries two, the sea worries three - the figure of a medusa (mermaid, shark, dolphin) freeze. Everyone freezes in different poses. Music sounds. A pre-selected Neptune approaches any participant and enters into a dance interaction with him, showing any movements that need to be “mirrored”. After the music stops, the participants switch roles. The game continues with a new Neptune. Each time the host calls a new figure. The game can be repeated until everyone is Neptune.
Purpose: to stimulate activity and initiative in establishing relationships with another person, to help mutual understanding.
Music: different directions and styles (for example, "jellyfish" - jazz, "mermaids" - oriental melodies, "sharks" - heavy rock). The pace is different.
Location of participants on the site: scheme 18.
41

L. Razdrokina
Game 23
All form two circles - outer and inner. Each circle is dance-walked in different direction. The music is interrupted - the movement stops, the partners standing opposite greet with a handshake. Repeated 7-10 times.
Purpose: to explore mutual acceptance of each other and entry into contact.
Music: any rhythmic, energetic (for example, polka or disco). The pace is moderately fast.
The location of the participants on the site: schemes 37.38.

Game 24

Everyone becomes in a circle.
1st stage. Presenter shows basic movements African dances, the participants try to repeat.
2nd stage. Everyone takes turns soloing in a circle with a spear or a tambourine. The group continues to move in place. Each soloist receives a gift of applause.
Purpose: to stimulate creative self-expression, release of feelings, increase self-esteem, develop dance-expressive abilities.
Music: afro-jazz. The pace is fast.
Location of participants on the site: schemes 3.2.

Game 25

This is a tension and relaxation exercise. The group is built in the form of a wedge, depicting a sailing ship.
1st stage. At the leader’s command to “raise the sails”, everyone raises their arms to the sides, slightly pulling them back, and freezes, standing on their toes.
2nd stage. At the command to "lower the sails" - they lower their hands, crouching down.
3rd stage. At the command "fair wind" - the group moves forward, maintaining the shape of the ship's wedge.
4th stage. At the command "complete calm" everyone stops. Repeat 3-4 times.
Purpose: to restore breathing, reduce emotional arousal, help orientation in space and develop the ability to feel part of a single whole.
Music: calm, instrumental. The pace is slow.
Location of participants on the site: scheme 19.
Game 26
The group forms a circle, in the center of which stands a chair (“horse”). Each participant improvises in turn, sitting on a chair, imitating a rider (including various simple tricks in the range of motion: riding while standing, reclining, on his side, with his back in the direction of travel, etc.).
The game continues until everyone has been riders.
Purpose: to realize their expressive possibilities, to stimulate creative self-expression, release of feelings, to give the opportunity to experiment with movement.
Music: in the style of "country" or "lezginka", the pace is fast.
Props: chair.

Game 27
Participants sit on chairs standing in a semicircle. Different parts of the face “dance” - at the command of the leader:
- "dancing eyes" - participants:

a) shoot eyes from left to right and vice versa;

b) wink alternately with the left and right eyes:

c) they close their eyes, then open them wide (“bulging
yut") eyes:

- “dancing sponges” - participants:

a) stretch their lips with a tube, depicting a triple kiss, then blur in a smile:

b) send air kisses with the help of the palm of their hands to the right, then to the left;

- "dancing cheeks" - participants:

a) inflate their cheeks with air, then clap their palms on them
mi, releasing air;

b) inflate alternately one or the other cheeks, chasing air
spirit back and forth.

The facilitator can combine explanation with demonstration. The game is usually held at the beginning of the lesson and can be part of rhythmic gymnastics in dance and game training.
Purpose: to remove muscle clamps of the face, to awaken emotions, to create a mood for work.
Music: any rhythmic (for example, "polka" or "disco"), the pace is average.
Location of participants on the site: scheme 1.

Game 28

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner, depicting icicles. Starting position: stand at attention.
/-th stage: "Spring - the icicles are melting." The host, who plays the role of the sun, alternately gives a signal (with a look, gesture or touch) to any of the participants, who begins to slowly “melt”, sinking into a prone position. And so on, until all the "icicles" melt.
2nd stage: "Winter - icicles freeze." Participants at the same time get up very slowly and take their starting position - standing at attention.

Purpose: relieve tension, restore breathing, reduce emotional arousal.
Music: calm meditative, slow pace. Location of participants on the site: scheme 15.

Game 29

Everyone sits on chairs arranged in a semicircle. In a box (on a table, on a hanger), standing outside the group's field of vision (as if "behind the scenes"), there are various elements of costumes and props. Participants take turns choosing one of the proposed things and perform a solo number impromptu. The facilitator makes a comment, encouraging the manifestation of fantasy. Each dancer is rewarded with the applause of the group.
The presenter must think over the possible options for musical accompaniment in advance and have different phonograms in stock.
Purpose: to stimulate creative self-expression, develop the ability to improvise, increase self-esteem.
Music: various styles and genres of different tempo and character (the duration of each solo number is 40-50 seconds).
Props: cane, flower, hat, scarf, fan, boa. pipe, tambourine, newspaper, doll, umbrella, mirror, etc.

Game 30

1st option: the participants are randomly located on the site and move slowly (“inhibited”), depicting a state of weightlessness. At the same time, in free improvisation, they interact with each other.
Option 2: the participants are arranged in a circle and represent the game of volleyball in zero gravity, sending each other impulses with a look and slow gestures during the “ball passing”. The host becomes an equal participant in the game and own example Encourages participants to use the full range of motions of the game of volleyball.
Purpose: to help orientation in space, to explore the possibility of self-understanding and self-awareness in the proposed circumstances, to develop group understanding and interaction.
Music: calm, "cosmic" (for example, the compositions of the "Space" group), the pace is slow.
Location of participants on the site: schemes 8.5.

Game 31

Participants form a circle and move counterclockwise - "travel around the world." At the same time, national melodies different countries and continents replace one another. Participants should try to quickly adjust to the new rhythm, interacting with each other, including using clutch movements (holding hands, under the arms, hands on the shoulders - with lateral movement; putting their hands on the belt, on the shoulders of the person in front - with moving one after another), but without violating the trajectory of movement in a circle. The leader, being with everyone in a circle, can suggest the basic movements of national dances, as well as make comments during the game.
Purpose: to develop group interaction, update relationships, expand the expressive repertoire.
Music: national melodies from different countries in modern processing (for example, “lambada”, “lezginka”, “sirtaki”, “letka-enka”, as well as oriental, African, Jewish and other melodies; in conclusion, “travels” - Russian round dance).
Location of participants on the site: scheme 6.

Game 32

Members form wide circle and move to the rhythm of the music.
1st option: the leader puts a hat on his head and makes several dance movements, turning around his axis. Then he passes the hat to the participant standing next to him, who, in free improvisation, does the same and passes the baton to the next player. The relay race continues in a circle until then. until the hat is returned to the leader.
2nd option: the leader crosses the circle in any direction (improvising at the same time) and puts a hat on the head of one of the participants, changing places with him. The one who took the baton repeats the action of the leader, using his vocabulary of dance movements, and the next participant is included in the game. So. until every member of the group has been wearing a hat.
Purpose: to develop the ability to improvise, explore mutual acceptance of each other, getting into contact, stimulate the development of interpersonal relationships in the group.
Music: any rhythmic, temperamental (for example, Charleston, twist, disco, etc.). The pace is moderately fast.
Location of participants on the site: schemes 5.40.

Game 33

This is a tension and relaxation exercise. The participants are located on the site in a chaotic manner. At the command of the presenter:
- “cold” - all members of the group, depicting trembling in the body, tightly pressed against each other, concentrating at one point in the hall:
- "hot" - everyone randomly moves around the site in a free improvisation "chilling from the heat."
The host makes a comment, eloquently describing the state of the weather. The exercise is repeated 5-6 times.
Purpose: to remove the internal clamp, to help orientation in space, to develop mutual understanding and interaction in the group, to update relationships.
Music: contrasting - alternation of styles different in rhythm and tempo (for example, rock and roll and jazz): it is possible to use hits on the theme of winter and summer.
Location of participants on the site: schemes 20.8.

Game 34

Participants are located on one side of the site. Task: cross to the other side one by one.
Each participant should try to come up with their own way of moving, using their dance-expressive repertoire (including various dance steps, jumps, jumps, turns, simple tricks, etc.).
After all members of the group are on the other side of the site, the exercise is repeated one more time with different music. In this case, you must again not repeat the movements of the previous participants. In case of difficulty, the host can provide assistance to the players.
Purpose: to realize your dancing abilities, to develop the ability to improvise, to stimulate creative self-expression.
Music: different styles in rhythm and tempo (for example, “lady” and “waltz”, “rap” and “latina”, etc.).
Location of participants on the site: scheme 33.

Game 35

(In this game, the "invisibility cap" works the other way around: the one who puts it on does not see anything around.)
Everyone becomes in a circle. One of the participants goes to the center, puts on an "invisibility cap", closes his eyes and improvises in space, guided by his inner feelings. The rest are watching. During a musical pause, the soloist opens his eyes and gives the “invisibility cap” to the one with whom he first meets his eyes, changing places with him. The next participant repeats everything from the beginning, moving authentically on the platform. The game can continue until everyone is in the circle.
Purpose: to explore the possibility of orientation in space, to develop an expressive dance repertoire, to stimulate creative self-expression.
Music: calm instrumental (for example, the compositions of the P. Mauriat orchestra). The pace is slow or moderate.
Location of participants on the site: scheme 2.

Game 36

Participants are divided into two groups, which are arranged in a chaotic manner on different sides sites.
At the first stage: one representative from the group goes to the middle and competes in the skill of improvisation: who will dance whom. At the signal of the leader, the soloists return to their group to applause, their place is taken by the following participants. The dance continues until then. until every member of the group has taken part in it.
In the second stage: the music changes, the bands at full strength alternately improvise on the site, while the participants interact with each other, trying to dance the rivals: group improvisations are repeated 3-4 times.
Purpose: to give an opportunity to experiment with movement, to stimulate communication in pairs, to develop group support, to stimulate creative self-expression.
Music: different styles and genres (for example, “lady”, “latina”, “rock and roll”, “lezginka”, “cossack”, “break”, etc.). The pace is fast.
Location of participants on the site: schemes 34.22.

Game 37

Participants form a circle or two circles (one inside the other), hold hands and raise them up or forward, representing a cake.
At the first stage, the “ice cream cake” melts: with the beginning of the music, the participants relax and slowly languidly sink to the floor in a supine position, without breaking their hands.
At the second stage, the reverse process takes place - the “ice-cream cake” is frozen: the participants also rise slowly, as in the previous stage, without breaking their hands. and take their original position.
The game is repeated 3-4 times. It is usually carried out after active exercises.
Purpose: to remove the internal clamp, reduce emotional arousal, restore breathing, develop mutual understanding and the ability to feel part of a single whole.
Music: calm meditative, slow pace.
Location of participants on the site: schemes 3.42.

Game 38

The group is a videotape on which a pandemonium of people is recorded in the square. The leader is the control panel. By signal:
- "start" - participants randomly move in space at an average pace;
- "fast forward" - the pace of movement is fast, while you need to try not to collide with each other and fill the entire space, evenly distributed on the site;
- "stop" - everyone stops and freezes in place;
- “rewind” - the pace of movement is fast, but the movement occurs backwards (the leader must monitor each participant and control the situation, avoiding falls and collisions; this stage of the game should not be long).
The leader randomly gives different signals several times.
The exercise can be complicated by giving the task to move with any dance step, according to the chosen musical accompaniment.
Purpose: to help orientation in space, to develop the ability of mutual understanding and interaction.
Music: as musical accompaniment, you can use a rhythm or a pre-prepared phonogram, consisting of musical fragments of different tempo and duration (according to the stages of the game), recorded several times in different sequences.
Location of participants on the site: scheme 8.

Game 39

The group forms a circle. One of the participants comes to the center and improvises to the music, then blows a kiss to any member of the group. The one to whom the kiss was addressed catches it. takes the place of the soloist in the center of the circle and continues to improvise.
The game can continue until everyone has received at least one air kiss.
Purpose: to develop a dance-expressive repertoire, to explore mutual acceptance of each other.
Music: lyrical instrumental (for example, waltzes by I. Strauss or compositions by I. Krutoy). The pace is moderate.
Location of participants on the site: scheme 2.

Game 40

Everyone lies on the floor on rugs and “sunbaths” in different positions. At the leader's command:
- “sunbathing on the stomach” - the participants lie on their stomachs: hands support their chin, head tilts left and right, legs alternately bend at the knees, reaching the buttocks with the heel:
- “sunbathing on the back” - the participants roll over onto their backs: hands under their heads, one leg is pulled towards itself, bending at the knee, the foot of the other leg is placed on the knee of the first, beating the rhythm of the music;
- "sunbathing on the side" - the participants roll over on their side: one hand props up the head, the other rests on the floor in front of the chest; the upper leg, like a pendulum, touches the toe to the floor, either in front or behind, “jumping” over the other leg.
The exercise is repeated 4-5 times. The game can be part of rhythmic gymnastics in dance-game training.
Purpose: to warm up the body, awaken emotions, relieve tension in the group, create a mood for work.
Music: any rhythmic, average pace. Location of participants on the site: schemes 3.8.

Game 41

Everyone sits or stands in a semicircle. Participants alternately improvise on the site, holding a sign with the inscription "minute of glory" in their hands, trying to open up as much as possible. Each dance is performed different music and at the end is greeted with applause from the group. The facilitator makes a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to develop the ability to improvise, explore your dance and expressive capabilities, stimulate creative self-expression, increase self-esteem.
Music: selection of excerpts various styles and genres of different tempos.
Location of participants on the site: scheme 9.

Game 42

Participants randomly move around the venue to the rhythm of the music, greeting passing members of the group with a nod of the head, a gesture or a touch of the palms of the hands. At will, participants in free improvisation enter into dance interaction with each other. In the process of "hanging out" a sharp change in musical accompaniment occurs several times. Participants should try to adjust to the new rhythm and continue improvisation. The host can be an outside observer or a full member of the "party".
Purpose: to develop a sense of orientation in space, to give the opportunity to experiment with movement, to explore the possibility of making contact, to expand the dance-expressive repertoire.
Music: a selection of different in style, rhythm, tempo fragments of club or disco music.
Location of participants on the site: scheme 8.

Game 43

Participants are divided into two groups, each of which presents its own "House of Models". Groups line up in the form of a line: one opposite the other. "Houses of models" alternately present their versions of the clothing collection (it does not matter what the participants are wearing, the main thing is to present yourself expressively). The defile continues until then. until each participant (participant-nickname) - “model” passes along the podium. After each exit, both groups give applause to all participants in the fashion show.
The host gives a commentary on the campaign of the game, making compliments to all members creative process, marking the exclusivity and uniqueness of each "model" on the catwalk.
Purpose: to explore the possibility of self-expression, increase self-esteem, develop group support.
Music: instrumental rhythmic, medium tempo. Location of participants on the site: schemes 31.32.

Game 44

Game 45

The exercise is used to break the group into pairs. Participants are divided into two groups (boys and girls or heterogeneous in composition). Each group forms a circle - a "carousel". In the center of each circle is a hoop, which everyone holds on to with their right hand. With the beginning of the music, the “carousels” begin to rotate clockwise, while at their junction participants from different groups try to touch each other with their left hands. During the musical break, those visitors to the attraction who this moment touch each other, form a pair, leave the "carousel" and step aside.
The game continues until all participants are divided into pairs.
The game can be made more difficult by inviting the participants to move in a certain step, for example: a run with a backward overlap, a triple heel step, a polka step, etc.
Purpose: to develop group feelings, encourage entry into interpersonal relationships, explore mutual acceptance of each other.
Music: Russian folk melodies in instrumental processing, the tempo is fast or moderately fast.
Props: hoops - 2 pcs.
Location of participants on the site: schemes 25.26.

Game 46

The group forms a circle, everyone sits on the floor (pulling their knees or "Turkish"). Two participants, each of whom has a red handkerchief in their hands, go to the center and, improvising in a duet dance, interacting at will, depict a fire flame. At the signal of the host, the “tongues of flame” (shawls) are passed to the next participants, and now they “support” the fire, trying to show imagination and make their “fire dance” not like the previous one.
The game continues until everyone is in the circle.
Purpose: to stimulate communication in pairs, to develop the ability of mutual understanding and getting in touch with a dance partner, to expand the dance-expressive repertoire.
Music: energetic, temperamental music of different styles and genres (for example, "Saber Dance" by Khachaturian), the pace is fast or moderately fast.
Props: light red gauze scarves (or scarves) - 2 pcs.
Location of participants on the site: scheme 11.

Game 47

Participants are randomly located on the site and move independently in free dance improvisation to the proposed temperamental music. At the moment of changing the musical accompaniment to a slow pace, the participants should try to quickly find a partner for themselves and continue to dance in pairs. Alternating fast and slow dances happens 5-6 times. At each stage, forming pairs, it is necessary to find a new partner.
Purpose: to explore the possibility of making contact, to stimulate activity and initiative in establishing relationships with another person, to develop a dance-expressive repertoire.
Music: disco, club of contrasting styles and tempos (for example, disco and blues or techno and trance).
Location of participants on the site: schemes 8.13.

Game 48

Everyone sits or stands in a semicircle. Each participant in turn in free improvisation makes a solemn gait circle around the site, goes to the middle of the hall and, to the applause of the group, “bows”, that is, makes several bows and curtsies. The facilitator gives a comment, stimulating the participants to reveal their hidden abilities.
Purpose: to stimulate creative self-expression, release of feelings; boost self-esteem.
Music: fanfare or solemn, energetic march. Location of participants on the site: scheme 10.

Game 49

The group is divided in half and forms two lines: one opposite the other. At the same time, the participants of each group interlace their hands crosswise (each stretches his arms to the sides and takes his hand with a neighbor through one).
With the beginning of the music, the ranks in the clutch move towards each other. Having met, the participants standing opposite form pairs and freely improvise. At the moment of the musical pause, everyone should return to their places and take their original position.
The game can be played as a competition - who will quickly line up and interlace their hands.
Purpose: to develop group interaction, update relationships, explore the possibility of getting into contact, stimulate communication in pairs.
Music: Russian folk melodies in instrumental processing, medium or moderately fast tempo.
The location of the participants on the site: schemes 23.24.

Game 50

1st stage - "Costume selection". The group forms a circle and moves in place to the rhythm of the music. In the center of the circle is a box with a large set of carnival masks. One of the participants chooses a mask for himself and improvises in it. performing a solo dance: then passes the baton to the next member of the group, changing places with him (without removing the mask, becomes in general circle). New soloist does the same. And so it continues until all the participants are wearing masks.
Stage 2 - "Carnival in full swing". Participants move in free dance improvisation throughout the venue, interacting with each other at will.
The facilitator makes a comment, encouraging the participants for their uniqueness and uniqueness.
Purpose: to stimulate creative self-expression, release of feelings, explore the possibility of interaction in a group.
Music: energetic. temperamental in the style of "latin" (perhaps a potpourri on the theme of Latin American rhythms), the pace is moderately fast.
Props: box with carnival masks.
Location of participants on the site: schemes 2.8.

1. Team game"Dance Snakes"

Players are divided into three teams, into three dancing "snakes". Each team - "snakes" will have their own personal melody, which they are invited to listen to. For example, the first "snake" has the melody "Samba de Janeiro". The team can walk to this tune in any direction. For the second "snake" the melody "Kukaracha" sounds. And for the third "snake" the melody "Americano" sounds. But there is one more condition of the game, all the "snakes" move at the same time when the melody of the dance "Letka - Enka" sounds.

2. Dance-game "The Fifth Element".

The host invites everyone to stand in circles of four people and join hands. The first element is "Top - leg". In the rhythm of the melody, you need to stomp: first with your right foot, then with your left. The second element is "Round dance".

Dancers in circles first move to the right, then to the left. The third element is "Asterisk". All dancers raise their left hands and join them in the center of their circle. The "asterisks" rotate to the right, then change hands, now the right hand is at the top. The stars are spinning to the left. The fourth element is the "Gate". Each four dancers are divided into two couples. The first number in the pair raises his right hand, and the second number raises his left. They connect their hands raised up to make a "gate".

The first pair goes to the hoops of the second pair, then the second pair goes to the hoops of the first pair. The fifth element is the "Fan". Couples, standing facing each other, arms bent at the elbows, grapple and spin like a fan. First to the right side, then change hands, rotate to the left side. We connect all the elements together. For the fact that the dancers quickly learned this dance, the leader adds the sixth element - “Snakes”

As soon as he says: "Snakes!", Everyone gathers in one long dance "snake" and dances all together. Then everything is repeated from the beginning.

3. dance game"Another Lambada".

The dancers are invited to stand in a "snake" one after another, put their hands on the shoulders of the neighbor in front. The melody of the dance sounds, everyone moves forward, as in Lambada. The difference is that during the dance, the positions of the hands change: one hand on the waist, the other on the shoulder. Both are at the waist.

One on the waist, the other on the head of a neighbor. Both are on the head. Both are on the shoulders.

4. Dance game "Cool Lambada"

The dancers stand one after another in a "snake", as in the usual "Lambada".

At the signal of the leader, everyone simultaneously turns in the opposite direction. The one who was last becomes - the first and everyone continues the dance.

5. Game "Mercy"

Props: Handkerchief

All players stand in a circle. The presenter gives a handkerchief to one of the participants in the game. The player is invited to walk in a circle and touch someone from the opposite sex with a handkerchief on the shoulder. Then together they go to the center of the circle, spread a scarf, kneel on it and kiss three times on the cheek.

6. The game "Overtake the handkerchief"

Props: Handkerchief

All players stand in a circle. One leader is chosen. At the signal of the host, all players in a circle pass a handkerchief from hand to hand. And the driver runs around the players and tries to run around faster than the handkerchief is handed over. You need to stop where they began to hand over the handkerchief.

7. Dance. "Hugs"

To a rhythmic melody, the leader suggests dancing in small circles of three people.

Then they dance in circles of five, seven, 10, 20 people each, until one general circle is obtained in the final.

8. Dance "Scarecrows".

The leader counts up to three, and the dancers at this time gather in two circles: in boys and girls. If the boy's circle is smaller, then it will be inside the big one - the girl's. As soon as the music starts, everyone dances in their circles. When there is silence, all the boys "turn" into "ghosts" and say to the girls: "Aaaaa!" And the girls, as if scared, answer them: "Oh, I'm afraid, I'm afraid!" Then the dancers switch roles.

9. "Golden cage"

Those who were drawn by lot will play the role of "birds", the rest of the players will play the role of the "golden cage". Team players

"golden cages" stand in a circle, join hands and raise their hands high above their heads. Music sounds, “birds” fly under the arms, fly out of the circle, come back, circle inside the “golden cage”. In a word, frolic. But as soon as silence comes, the “golden cage” closes, that is, everyone puts their hands down. Which of the "birds" was caught, stand in a circle - in a "golden cage"

10. Musical game "Chunga-Changa"

A fragment of a song by V. Shainsky to the verses of Y. Entin "Chunga - Changa" sounds.

The host offers to turn this song into a game. On the word "Chunga" - you need

all the boys to jump on the spot. On the word "Changa" - girls bounce in place. In the first part of the chorus, we depict the dancing inhabitants of the island with our hands. And in the second part of the chorus, we depict the “wheel” with our hands.

11. "Four Elements"

On the word "earth" - everyone Squats;

On the word "water" - everyone ROWS;

At the word "air" - everyone WAVES WINGS;

On the word "fire" - we depict the FLAME with our hands.

12. "Free seat"

All players stand in a common circle. The leader walks in a circle, clapping some players on the shoulder. Those who were hit on the shoulder - follows the leader; who walks in a snake, in circles, the players follow him. But as soon as the leader gives a signal, the players need to take any empty place, whoever failed - leads. The leader also takes someone's place.

13. Find your place"

Everyone stands in a tight circle. The leader also takes a place in the circle, then leaves it, and asks the players to put their hands behind their backs. As soon as the music starts, the presenter will run in a circle, whomever he touches with his hand,

he runs in the opposite direction, meeting on the way, squat in front of each other and loudly call their names. Then they continue to move in a circle. Whoever takes the empty seat first, he becomes there, and the loser drives.

14. "Warm and cold words"

Lead enumerates different words, some are "warm" and others are "cold". If the players think that the words are "warm" - raise their hands above their heads and draw a "house", if they think that the words are "cold" - cross their arms over their chest and pat themselves on the shoulders. For example, a fur coat, snow, felt boots, frost, mittens, blizzard, ice, snowdrift, boiling water, snowstorm, blanket.

15. Game "Catch the stick"

Props: stick

Players stand in a circle and are calculated in numerical order. Leading

stands in the center of the circle, takes a stick and puts it vertically. Whose number calls, he runs out and catches a stick. If he caught, he becomes the leader, if he didn’t catch, he jumps on a stick and returns to his place in the circle.

16. "Acquaintance in a circle"

The players stand around the leader and call their names out loud in a clockwise direction. And then they call their names in reverse side, counterclock-wise. For example, Sasha - Ashas, ​​Olya - Yalo.

17. "Knots for memory"

Props: rope

The host shows everyone a small piece of rope. He invites guests to say their wishes to the birthday man, tying a knot for each wish. Having tied six to seven knots, the presenter gives the birthday man a rope with knots as a keepsake.

18. "Musical game "Keep the rhythm"

Props: whistle

The host sets the rhythm with a whistle, the players repeat it with claps

in the palm of your hand. The facilitator whistles another rhythmic pattern and asks the players to beat this rhythm with their right hand in the palm of a neighbor on the right. The leader whistles the third rhythmic pattern and offers to repeat it with his left hand in the palm of a neighbor on the left.

19. "Signalman"

Props: checkboxes.

The facilitator gives the player two multi-colored flag and offers to become a signalman. Should signal: Congratulations! We love! Hooray! Raised right hand - Congratulations! Left hand up - Love! Hands spread out to the sides - Hurrah! The host asks the audience to help the signalman, who shows the movements, and the audience deciphers their meaning, i.e. name the corresponding words.

20. Lookout

Props: binoculars

The facilitator gives the player binoculars. It is necessary to look through it at the audience to give a verbal portrait of one of them.

21. "Go Through the Paper"

Props : paper, scissors

The host takes a sheet of A4 paper out of his pocket and invites the players to go through this sheet of paper. The players are trying to do it. The host shows how you can climb through the paper. To do this, cuts are made on the sheet, as shown in the figure. Crawling into the resulting ring is not difficult.

22. Sotik

Props: paper, pencils, bag

The host invites everyone to write on sheets of paper the numbers of their cell phones and throw the notes into the bag. Then all the papers are mixed and one is selected. The host calls the number that comes up.

Whoever's phone rings - he gets the prize.

23. "Airplane"

Props: paper, pencils

The host writes the word "Happiness" on a piece of paper. He makes an airplane and launches it towards the audience with the words: “And you will have happiness!” Whoever catches the airplane wins a prize.

23. "Tail of luck"

Props: three ropes, handle

The leader takes out three multi-colored ropes from the outer pocket of the jacket. A prize is tied to one of these rope tails. Players take turns choosing one of the ropes and pulling it. The lucky one gets a prize.

24. "Guess"

Props: counterfeit banknotes

In each pocket of the leader lies a banknote - a bookmark, in denominations from 10 to 500 rubles. Players are asked to guess which pocket contains which banknote. Guessed - got a bill.

25. "Ravachi"

Props: newspapers

Two players are invited to take hold of one of the corners of the newspaper and, at the signal of the leader, pull in your direction. Whoever has the largest piece of paper wins.

26. "Newspaper in the palm of your hand"

Props: newspapers

The host gives the players a newspaper and offers to hold it vertically in the palm of your hand. The newspaper is taken at opposite angles: one hand is on top, the other is on the bottom. Stretch so that a crease forms in the center. In order for the newspaper to stand on your hand, you need to bend the bottom corner a little.

27. "Race with Lemon"

Props: lemons, pencils, plastic glasses

The leader with the help of plastic glasses marks the distance: start - finish. Each player is given a lemon and a pencil. All players are invited to stand on the same start line and use a pencil to roll a lemon to the finish line and back. The one who first to pass distance - the winner.

28. Pencil Drag

Props: pencil

Two players stand opposite each other, take a pencil with one hand and, at the signal of the host, pull it in their direction.

The one who pulled the pencil out of the opponent's hand is the winner.

29. "Three Pencils"

Props: pencils, plastic glasses

They compete in pairs. Each pair receives three pencils.

Team members hold one pencil in their hands parallel to each other, and the third lies on top of them. Relay participants are invited to run the distance marked with plastic cups and not drop the pencils.

30. "Catch the button from the elbow"

Props: buttons

The facilitator distributes buttons to the players. He suggests placing the button on the elbow of the bent arm, then straighten the arm and catch the button.

31. Pass the button from finger to finger"

Props: buttons

The leader of one of the players puts a large button on the index finger and asks him to pass it to the next

to the player, also on the index finger, etc. The main thing is not to drop the button, which will pass through index fingers all players in both directions: there and back. Then the big button changes to a small one. The relay is repeated.

32. "Sensations"

Props: bag with fakes

The facilitator shows a cloth bag, inside of which there are dummies of vegetables and fruits. Players are invited to feel by touch what fruits and vegetables are inside.

33. "Hat Throw"

Props: hat, buttons

Leader in the center playground puts his hat on the floor. Invites players to hit a hat with a button from three steps. Then with five steps. From seven steps. The one who from the very long distance hits a hat with a button - becomes the champion of the competition.

34. "Throwing from hand to hand"

Props: buttons

This game is played in pairs. Each pair is given a button. Players stand opposite each other, throw buttons from hand to hand, and each time we diverge one step back from each other. The winner is the pair that does not drop the button and has the greatest distance between the players.

35. "Guess by ear - how many buttons"

Props: bag with buttons

The facilitator shows the players a fabric bag with buttons and suggests that they take turns determining by ear how many buttons are in it. Whoever guesses correctly gets a prize.

36. "Even-Odd"

Props: buttons

Each player is given five buttons. The host clamps a few buttons in his fist, pulls it out in the direction of the player and asks:

"Odd or even?" The player answers, if he guessed right, he takes the buttons for himself, if he didn’t guess, he gives his own, the same number as was held in the leader’s hand. The game is on until one of its participants accumulates 10 buttons.

37. "Prize in a circle"

Props: prize

The facilitator invites the players to stand in a circle. To the music, passes the prize in a circle. As soon as the music stops, everyone freezes. The one who last passed the prize is eliminated, and not the one who has it in his hands at the moment.

38. "Zigzag of luck"

Props: plastic cups, blindfold

The host puts plastic glasses in one line. Blindfolded players are asked to zigzag between them without dropping them. The one who dropped the glass is out, the rest continue to play. In the second round of this game, the host offers the players to once again go between the glasses in a zigzag, only moving backwards and looking in the mirror!

39. "Kachka"

Props: plastic cups

The host places two plastic glasses in the center of the playground at a distance of half a meter from each other. Invites players to pass so that the glasses are between the legs and do not fall. To determine the absolute champion of this game, the glasses are gradually moved apart.

40. Jumpers and Tadpoles

Props: elastic

Players stand with their left foot in a stretched elastic band tied in a circle. While the music is playing, everyone steps together to the right, but as soon as the music stops playing, you need to jump out of the rubber band. The one who does this last guesses the riddle of the host. If the answer is correct, continue playing. If the answer is not correct, the player is out of the game.

41. Pencil Squat

Props: pencils

The facilitator distributes pencils to the players and offers to hold them between the nose and upper lip. Then you need to try to sit down three times without dropping the pencil.

42. "Fairytale alphabet"

Props: a piece of chalk

Each player is given a piece of chalk. The host calls the letters of the Russian alphabet, and the players write the names of famous fairy-tale characters on these letters.

Whoever has more names is the winner. For example: A - Aibolit,

B - Pinocchio, C - Winnie the Pooh, G - Gerda, D - Thumbelina, E - Emelya,

AND - Tin Woodman, Z - Cinderella, I - Ivan Tsarevich, K - Carlson,

L - fox Alice, M - Malvina, N - Dunno, O - Ole - Lukoye, P - Piglet,

R - Little Mermaid, S - Sivka - Burka, T - Tortila, U - Urfin Juice, F - Fedora,

X - Hottabych, C - Tsar Dodon, H - Cheburashka, W - Shapoklyak, W - Nutcracker,

E - Elf, I - Yaga.

43. "Steps"

Props: a piece of chalk

Each player is given a chalk. The facilitator asks you to write the letter A.

Then, under this letter, you need to write a two-letter word so that the first letter in the word is again A. For example, AP. Next, you need to write a word of three letters, so that the first letter is A. For example, ACC, ARA. And so on.

These can be the words: ARIA, ASTRA, SOLD OUT, ATRIBUTE, ARBITRATION, ARGENTINA, ASTRONOMY…

44. "Dance Suite"

sound musical fragments popular dances, the host invites the players to show the basic movements of these dances with only one hand.

45. "Orchestra"

The host calls musical instruments and depicts how they are played. If he does it right, the players follow him. If they make a mistake, the players will clap their hands loudly.

46. ​​Aquarius

Props: table, chairs, plastic mugs, buckets, water

Two players sit at a coffee table. On the table are two small buckets half-filled with water, two plastic glasses. Players alternately name proverbs and sayings about water. While the opponent remembers folk wisdom, the player pours water from his bucket into the opponent's bucket with a glass. The winner is the one who scoops water out of his bucket the fastest.

Dance without music

All participants become in a circle, one person is nominated to the center. The players will without musical accompaniment spontaneously come up with and create a dance atmosphere. For example, a gust of wind, fire or rain. (For this, participants in a certain rhythm can click, clap, stomp, hum, blow, howl, jump, spin, etc.) trying to describe.

Dance on the newspaper

This is very popular competition used in any parties, weddings, anniversaries. His distinguishing feature- simplicity in execution and absolutely no cost, except for a few sheets of old newspapers. Moreover, it is perceived with great enthusiasm by the participants. Each couple wishing to take part in this competition receives one piece of newspaper. Now this small piece of paper will be a kind of dance floor for each pair of dancers. After a certain period of time, the host announces: “We fold the newspapers in half,” - after that the dance continues on a reduced sheet of newspaper. This happens until, of all the couples, there is only one left standing on the smallest patch ... Winners can be awarded symbolic prizes.

Striptease

Only girls take part in this competition - men act as grateful spectators. Each participant is given a certain number of elastic bands of different sizes, which must be worn as improvised underwear, stockings, gloves and other similar things. In this form, each girl should perform a dance to the music, while pulling off these same rubber bands as erotically as possible. It is worth noting that the spectacle is simply breathtaking! As a result of the competition, viewers choose the "Most Erotic Stripper". And so that the rest of the participants are not offended, come up with at least attractive titles .

The dance of the snakes

The facilitator announces the snake dance as mysteriously as possible. After that, he begins to perform all sorts of mystical manipulations with a handkerchief and a vase. But nothing happens. The snake doesn't even show itself out of the vase. Then the host asks the audience to help a little - dance, twitch, squeak, yell and shout. Then, upset, he concludes: “I must upset you, but there will be no snake dance today. But we had the opportunity to enjoy the amazing dance of wild monkeys!”

Lambada

This wonderful contest is perfect for anyone youth party. From all those present, several couples are selected who wish to take part. According to their number, the same number of trays are prepared. A couple consisting of a girl and a guy becomes to each other face. Between them it is necessary to clamp the tray in such a way that not a single participant touches it with his hands. The well-known melody called “lambada” is turned on, the participants dance, shaking their hips to the beat of the music.
A couple whose tray falls during the dance leaves the competition. The rest continue to fight for the title of winner.

Dance the winter

As a rule, this competition is held during the winter holidays. To organize it, you need to prepare small cards describing winter phenomena or things. For example: snowflake, blizzard, snowman, sled, wind, skiing, ice, Santa Claus, Snow Maiden. The essence of this game is that each participant must pull out one note and display what is described in it with dance movements. The performer of the most original dance receives a small surprise, such as a postcard, beautiful snowflake etc.

Music always and everywhere accompanies us, reflecting our mood like no other art form. There are few people among people who do not sing at least mentally favorite melodies.

It is impossible to imagine a holiday without music. Of course, competitions that require encyclopedic knowledge and music education, are not suitable for an ordinary company of having fun with friends, relatives, colleagues: why put someone in an awkward position? Musical games for adults should be fun, take place at ease, focus solely on the love of singing and music.

National music game karaoke

In recent decades, it has become truly popular musical fun karaoke. In the park, on the coast, in the square on the day of the fairs, at the celebration of a birthday, at a wedding, a microphone and a ticker screen attract crowds of people who want to try their hand at vocals, support performers or just have fun. There are even television projects, to participate in which invite all comers passers-by.

Guess the melody

At corporate parties, men and women willingly participate in the game, which also became popular thanks to the well-known TV show “Guess the Melody”. Two participants or two teams tell the host how many first notes they guess famous tune. If players manage to do this, they receive points. If the melody is not guessed from the first three or five notes (it must be said that three is not enough even for a connoisseur), the opponent makes his application.

The tour lasts until the melody is called or until 10-12 notes, when the host, having not received an answer, calls the piece himself. Then it is performed by players to the phonogram or professional vocalists, which decorates the event.

A simpler version of the game is to guess the artist or. To do this, the toastmaster chooses fragments that are not the most famous hits. The age of the participants must be taken into account. Those who are 30-40 are not fond of the music of teenagers, just as they will not know the songs of the 60s, 70s.

Music Casino

4-5 players are invited to participate. From the equipment you will need a familiar top with an arrow, as in “What? Where? When? ”, And a table with sectors for tasks. Tasks are two or three clues contained in abstracts or questions that will help players guess the name of a singer or singer.

The trick is that the questions should not be too serious, rather with humor. For example: “He thinks that it’s better in no way instead of somehow” (A. Buinov), “For his outrageous appearance and hoarseness in his voice, this singer scares naughty kids” (N. Dzhigurda), “He is the only one in the whole country” (N .Basque).

If the player guesses correctly, a snippet of the song plays. The winner will be rewarded with the right to order the next musical composition evenings.

Song in pantomime

One of the players must, solely with the help of gestures, depict the content of some lines of the song. His teammates have to guess what song is trying to “voice” with his pantomime “toiling”. In order to “mock” the writhing pantomimer, you can persuade the guessing participants in advance not to give the correct answer under any circumstances, but, on the contrary, to simplify the task, you can simply call the name of the performer or. Two or three teams play, 2 songs are offered for each team. The reward for the victory is the honorable right to sing karaoke together.

Music games for adults at the table

table music games for adults keep the audience as long as it's interesting. Therefore, to famous competition "Who will sing whom" need to be creative. These should not be just songs containing female or female lyrics. male names, names of flowers, dishes, cities ...
It’s more interesting when the toastmaster suggests the beginning: “What! ..” The players sing “What are you standing, swaying, thin mountain ash ...” or another song with such a word at the beginning. In the meantime, the maestro, as if by chance, can play several notes from different songs - sometimes this hint helps to avoid unwanted pauses.

By the way, a video example of such a game is the scene of a wolf with a choir of bunny boys from the famous cartoon series “Well, you wait!”. Let's look and be touched!

Another fun music game just for fun is "Additional". Tamada offers everyone a familiar song. As he explains the terms, the melody plays softly. While performing the song, the participants at the end of each line add funny phrases, for example, "in socks", "without socks", alternating them. (With a tail, without a tail, under the table, on the table, under the pine, on the pine ...). It will turn out like this: “In the field, a birch stood ... in socks. In the field curly stood ... without socks ... ". You can invite one team to prepare phrases for the “add-on”, and the other team to choose a song, and then sing together.

Musical games for adult parties are good because they quickly cheer up the whole company and help to relax, leaving only pleasant emotions and vivid impressions of a cool holiday spent in the company of friends.

At The success of any corporate or friendly party is 80 percent dependent on its musical arrangement, therefore, first of all, when organizing a holiday, you need to take care of the quality dance music and entertainment program. Recent times Entertainment is also gaining special popularity, and at corporate parties dedicated to March 8 or February 23, it is worth arranging a couple of such games for the heroes of the occasion.

We offer new original dance competitions for corporate parties on February 23 and March 8 which fit perfectly into entertainment program holiday.

Dance competition for March 8 "Solar dance"

The ladies go out each with their gentleman, stand facing each other (boy - girl), form a circle and begin a "sunny" round dance. The host explains the rules of the game: "Everyone moves to the music, and let everyone's hands be on that part of the body of your neighbors, which is sung about in each of the songs. For example, if the song is about hands, then your left hand- on the neighbor's hand on the left, right - on the neighbor's hand on the right. At the same time, a round dance, moves and dances. If, the song is about ears, then, accordingly, we take on the ears of the nearest neighbors, etc. Started!"

(Cuttings from the songs Hands Up “Well, where are the pens, well, where are your pens”, Korolev “I’ll bite your ear”, Glucose “Walk Russia and cry Europe, but I have the most ...”, Disco Accident “Legs-legs” .)

Dance competition for February 23 "Dance with shoulder straps"

“Dance with shoulder straps” can emphasize the theme of the holiday (as in), and at the same time, add variety to the dance block. Encouraging this competition may be a promise to raise military rank or assign it to someone who did not serve. Each pair is given "epaulettes" that need to be fixed on the partner's shoulders in any way: using elements of their clothes or parts of the body, everything is possible, except to hold them with your hands.

As musical accompaniment, it is best to take a potpourri of several energetic dances. The task of the couples is to dance artistically and not to drop their shoulder straps. Now about shoulder straps: they can be fabric or cardboard with painted or sewn stars, five times more than real ones, so that they hang (fabric) or puff up (cardboard) on the shoulders of the dancers.

Those who drop their epaulettes are eliminated from the competition, taking a consolation prize and applause. The couples who held the shoulder straps for the entire marathon receive the next “titles” or comic medals.

Game moment on March 8 "Eastern love"

During the dance break, you can arrange a small prank for the men. Distribute the monists to the ladies and persuade them, after dancing a little, to invite them to their incendiary dance partners, then the monists removed themselves, put them on the men and went into the hall to admire their dance. The host explains that you can’t refuse, because you have to pay for your own frivolity, and why not make such a gift to women for the holiday (a few minutes under hot support hall and incendiary oriental music men dance).

Dance entertainment "Greeting round dance"

In advance, the host says that each country and each people has its own traditions and rituals of greetings and tells what (description below). Then he offers to try to demonstrate them to each other, and suddenly they like it, and this will become a traditional corporate greeting.

Guests form two circles: inner (guests move, dancing, clockwise) and external (counterclock-wise). When the music stops, the host calls the country (suggests movement) and all standing opposite each other share their respective salutations. Entertainment will especially benefit if you pick up different national melodies.

France - hugging

China - prayer movement of the hands in front of the chest

Norway - strong handshakes

Chukotka - rub their noses

Samoa - intense sniffing

Russia - kiss three times

Japan - low bows

New Guinea - playful brow movements

Africa - patting hands on their thighs and joyful grimaces of the face.

(Name of venue)- turning back to each other and shaking hands between the legs.

Dance battle for February 23 at the "Hussar Feast".

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