Nancy Drew burnt alibi message transcript. Walkthrough Nancy Drew: Alibi in Ashes


Once again, your main character will try to solve another crime. This time in the game you will witness new events that have taken place in the hometown of the detective girl. Now she can't do without the help of detective friends, because Nancy will become the main suspect. In his native town, a crime was committed, or rather, an arson of the city hall. You will become the main suspect, and now you will be taken to the police station.

Plot

You are coming to your hometown. But you see that the city hall has been burned to the ground, and you are considered the main suspect. Someone set you up, maybe a dangerous villain that you managed to put behind bars. Or maybe someone just crossed your path. Nancy this time turns to her friends for help. Even in the police station, you can find the necessary evidence to find the culprit of the town hall fire. As you play, you will encounter new mysteries and puzzles, and you will also have new allies who are detectives. Now you yourself have come under suspicion.

Gameplay

Now your heroine, being in the police, will rely on the help of her friends. It is they who will have to help her in the investigation of a new high-profile case. Sitting at the police station, Nancy will count on the help of familiar detectives. The cops have other suspects, but they all have their own alibis. In the game Nancy Drew Burnt Alibi, which you can download torrent for free on our games website, you will participate in new missions. But even being in the police, you can find the evidence you need and prove your innocence. A unique version of the game where in your hometown you are accused of what you did not do.

In this game you will be able to communicate with the police as well as the suspects. You must find evidence to remove all suspicion from yourself. There will be many quests, new missions are also provided, and your heroine will also be able to rely on the help of her friends who do not believe in Nancy's guilt!

Features of Nancy Drew Burnt Alibi

  • Native abode. Arriving in your hometown, you thought that you could just take a break from business, but the burnt city hall will not give you peace.
  • Artifacts. Use the skills of your detective friends, control their actions to prove your innocence.
  • Quests. In this version, you will have to find not only artifacts, but also the one who set fire to the town hall. It will not be easy, but there is no doubt about your detective abilities.

On this page, by clicking the button below, you can download Nancy Drew Burnt Alibi via torrent for free.

The "City of the Sun" is an educational center, the main task of which is to acquire, accumulate and disseminate knowledge about the unique features and common features of the original cultures of the peoples of the world. Our Educational Center has existed since September 2003. Its founder and leader is the philosopher, culturologist and art historian Galina Prokofievna Zubets.

The name of our Educational Center comes from the title of the work of the Italian philosopher Tommaso Campanella "City of the Sun". But it is not only the name that unites us with this philosophical treatise. There is also a deeper connection. On the one hand, it was Italian culture and our deep interest in it that led to the creation of the "City of the Sun". On the other hand, from the very beginning we were aware of a certain closeness and consonance of our own ideas to the many ideas set forth by Campanella in his famous work.

The study of culture in the "City of the Sun" is multifaceted in content (history, philosophy, art, religion, science, everyday life) and diverse in form (traveling around cities and countries, excursions in museums and in the open air, watching and producing documentary and feature films, visiting theaters and staging performances, performing and contemplating dances, learning foreign languages, preparing reports, exhibitions, concerts, publishing books).

The activity of the "City of the Sun" is quite dynamic. Initially, it was the only club - Italian, but over time, others began to appear. Now some clubs and studios exist permanently (Club of Experts of Moscow, Club of Lovers of the Russian Province, Theater Club and Theater Studio, Cinema Museum, Artistic Creativity Club, Publishing Center). Other clubs arise periodically to increase the intensity of studying the culture of a particular country (Italian, German, Chinese, Czech, Brazilian, Uzbek, Spanish, Polish, Bulgarian, Turkish, Indian, Vietnamese, Lao and others). What clubs will appear in the future? - time will tell.

During its existence, the "City of the Sun" organized and carried out dozens of trips to many countries of both hemispheres. The purpose of these expeditions is not only their own acquaintance with the original culture of various peoples, but also the collection of material for subsequent educational activities. In the overwhelming majority of cases, these are not template trips organized by tour operators for the mass consumer, but full-fledged unique trips independently prepared by the members of the City of the Sun. As a rule, within a few months before the start of the planned trip, the route and logistics are carefully developed, the advantages and disadvantages of the transport system of the intended region, and possible travel patterns are identified. In addition, climatic and geographical features, sights that are planned to be visited are studied, the features of the worldview, life and creativity of simple and world-famous representatives of the peoples inhabiting the region planned for travel are studied. Upon their return, the expedition members prepare illustrated stands, photo reports, arrange evenings where everyone can hear stories about the trip, get valuable advice, watch photos and films, listen to music and even taste national cuisine.

No less interesting are walks around Moscow, trips to the cities of the Russian provinces or the search for traces of abandoned estates.

The Theater Club assists students in purchasing free (or inexpensive) tickets to the best theater productions in Moscow.

The Film Museum shows films that are masterpieces of both domestic and foreign cinema; documentaries about the cities and countries that members of the "City of the Sun" plan to visit, as well as those that were filmed during their travels.

The Publishing Center "Cities of the Sun" published: 1) a collection of poems and prose by a team of professional and non-professional writers "A Breath of Oxygen"; 2) investigative guide "Walking around Pirogovka" by Galina Zubets; 3) a collection of poems "Eclecticism" by Alexander Komkov; 4) guidebook "Familiar and unfamiliar Alatyr" by Anna Ilyinova; 5) The book "Lomonosov places in Moscow" by Galina Zubets.

The Educational Center continuously collects and disseminates information about the brightest events in the cultural life of Moscow (exhibitions, festivals, tours).

The "City of the Sun" exists not only to increase education and broaden one's horizons. This is a school of a creative, open attitude to life, in which the “City of the Sun” have the opportunity to realize their talents, learn to set new goals, look for ways to achieve them, overcome difficulties, support each other, make independent decisions and be responsible for their choice. The City of the Sun is a school of philosophy of life.

City of the Sun - school of philosophy of life

The "City of the Sun" is a small oasis in the totally advancing desert of mass culture, an island of rest from hard work and freedom from everyday routine. Anyone who is thirsty can freely come into it and find joy in association with those who understand it.

A list of all open access materials on this site can be found in the section

Standard point-&-click adventure. The game has two difficulties - junior detective and senior detective. There are two differences between them - in the first case, you can always view the list of tasks assigned to you, while when playing at the "senior detective" difficulty level, this cannot be done. The second difference is the difficulty of the various game puzzles.

Before switching to another character, as Nancy, ask him for help and clarify exactly what he should do! Or, after switching, contact Nancy by phone and she will automatically inform you of the task. In most cases, the character will not do what is required of him. He doesn't know!

The passage is written for the original, English-language version of the adventure game.

We start the game by clicking on the note lying on the right side of the table.

Playing as Nancy

We enter the storage room, the door automatically slams behind us. We turn back and try to unlock the door. Nothing comes out. Moreover, listening, we hear the ticking of some mechanism. We examine the evacuation plan, which hangs on the wall, on the right side of the front door. We turn our backs to the door and approach the thermostat located on the wall in front of us. We examine it and become witnesses of a fire in the building of the city municipality. Automatically turning back, we notice a small window above the door. If we could get to it, we would probably leave the premises. Boxes, buckets, various coasters, and a bench are scattered on the floor. We install them in front of the door as follows:

If everything is done correctly, then the window above the door opens. We leave the warehouse. We follow the route we saw on the evacuation plan earlier: forward, forward, right, forward, forward, forward, right, forward, forward, right, left, forward, forward, forward. Having got out, we see Alexei Markovich, Deirdre Shannon and Tony Scallari in front of us. Brenda Carlton interviews us and accuses us of arson. Chief McGinnis ends the interview and starts interrogating us. Choose absolutely any answers. Let's watch the video.

Once in the prison cell, we can make a call. We examine the phone, pick up the phone and click on the father's number on the note on the right side of the screen. Nancy leaves a message on the answering machine and writes down three more phone numbers on the same piece of paper - her boyfriend Ned, girlfriends Bess and Jess. We collect Bess and tell about what happened. The main thing here is to understand the following: all members of our team will know what everyone else knows. Some of the characters can interrogate suspects better than others. Inventory items cannot be transferred between characters. To switch to another character, do the following: call Nancy and give her the case. Then we call another member of the team by phone. If all the characters are involved in the game quite often, then you will receive a reward.

Playing as Bess

So now we're in the role of Bess. We close the phone and turn back, thereby leaving the cafe. A map opens before us. It is on this map that we have to travel to the following locations: the town hall, the police station, an antiques store, a cafe, Nancy Drew's house.

Near the cafe, on the map, there is a car. If you often travel by car to locations, you can get a reward. We click on the building of the city municipality (Town Hall or town hall). We select a piece of paper lying on the pavement, next to the left corner of the building. Exactly the same hint we clicked at the beginning of the game. Exit to the map (double click on the bottom of the screen) and go to the police station.

We open the mailbox, located on the right side of the door, and put a charred note in it. We close the mailbox, open the phone and call Nancy. Let's give her the lead.

Playing as Nancy

Chief McGinnis wants to help us, he gives us a free hand inside the police station and opens the door to our detention cell. There is a board at the police station that Nancy will collect evidence on. The chief will look at her regularly and will release Nancy as soon as enough evidence is collected on another suspect. We leave the detention chamber and look around.

We approach the wooden board and inspect it. What this board is, I wrote to you above. We stand next to the door to the office of Chief McGinnis (the door is signed) and listen to his tips. We turn to face our detention cell, look to the right and approach the table located against the wall. We click on the monitor and make sure that you need to find a password to access the computer. We leave the approximation and study the book Arson Investigation (ARSON). We examine the table D. K. Daughters and find an MP3 player without a memory card. On the opposite wall is a closet with locked cabinets. We need to get the key for the box number 205. We pass through the open door to the laboratory. There is a gas chromatograph on the table.

So, a minute earlier, we overheard Chief McGinnis saying something about a lost key to an evidence box. Detective Ryan thinks he lost it in Pancake City. We return to the camera, pick up the phone and call Jess (George). We ask her to help find the key and transfer the investigation.

Playing as Jess

We leave the house and see a map in front of us. We begin to go around the places that Detective Ryan previously visited. We are going to Pancake City, which is located at the bottom of the map. Next, we go to Mabel Rose's (in the upper left corner of the screen). Now we are heading to the antiques store located in the city center, next to the river.

We approach the doors of the store and turn right. We read the newspaper of August 18, located in the machine. We enter the store. By the way, if you go here as Bess, then Nancy's friend will break the vase and, in the end, will be kicked out by Alexei Markovich, the owner of the store. We communicate with Alexei Markovich, who is sitting in a chair. We ask if he has seen Detective Ryan. We ask her all the questions. We turn back and approach the shelves on the right. We examine the chest standing on the floor, and on the right side of it we find a bunch of keys.

Next, go back two screens and approach the shelves with antiques, this time on the left. We examine a funny unit with protective barriers, similar to the petals of a plant. Before us is the first puzzle. The goal of the puzzle is to remove all the metal rods in the center and gain access to the key. To begin with, we press each of the light brown buttons (there are six of them in total) and remember which rods are removed, and which, on the contrary, are activated. If you can’t solve the puzzle on your own, then we exit the approximation in order to reset everything to its original form.

Here are the solutions:

junior detective: 3, 5, 1

Senior Detective: 1, 2, 5, 6

We take the key to the box number 205. We leave the store and go to the police station. We put the found key with tag No. 205, as well as another bunch of keys in the mailbox, after which we call Nancy. We hand over the case.

Playing as Nancy

We go into the corridor on the left side of the office of Chief McGinnis. We don't leave the building! We open the mailbox and take out the keys from it. We hurry to the locker with drawers and use the key with a tag on the box number 205. In front of us we see, in turn, three drawers. Open the top drawer and take out the floppy disk. We read the note, as well as instructions for working with Krolmeister. Open the bottom drawer and take out the phone, keys and a set of master keys.

We proceed to unlock the middle box. Have you carefully read the instructions in the box above? The goal of the puzzle is to make the four indicators at the top turn green. How to achieve this? In front of us we have five black triangles with five round bulbs of different colors. Each triangle has three buttons located next to its sides. This or that button turns on, turns off these or those multi-colored light bulbs. We look even lower and see four large stripes of different colors - blue, purple, light blue and yellow. Under each strip, in turn, there are five round bulbs of the same colors, corresponding to the color of the strip. Note that two of the five lights under each stripe are outside the shaded area. Consider the operation of the device on an example. We press the right side button of the first triangle (the one on the left side), as a result of which one, purple light bulb lights up on it. Because of this, under the purple stripe, one purple light bulb also lights up. In order for the four indicators at the top of the screen to turn green, you need to press such buttons on the five triangles so that the four bars at the bottom of the screen are activated. Their activation can only be achieved when two light bulbs are lit under them. By the way, you can only hold down one button on the triangle. So, here is the correct solution - click on the following buttons on the triangles:

We examine the folder, read ALL documents, of which there are four pieces. Two of them Nancy is obliged to comment on. We learn from the documents that the police, during a search of Nancy's house, found traces of gasoline on her clothes. Nancy wants to know what is causing the fire. We learn from the reports that Tony Scallari informed the police about the fire. The fire alarm detector was not activated automatically for unknown reasons. We pick up a cell phone and call Nancy's father, Carson Drew. We talk with him on all topics.

Now let's try to find out the password to the computer in the police station. We stand facing the table with the computer. To his right is a microwave oven, and even to his right is a box of treats left by Hannah. If you eat enough sweets and more, you will receive a reward. We enter the computer and see a window with a password in front of us. If you remember, the clue found in the top drawer of locker #205 reads as follows: Only one number must be selected in each row and column. Here are the correct answers:

junior detective

The computer is ready to go! We are not in a hurry to study it in particular, but we approach the table of D. K. Daughters. We pick up an MP3 player and put the found floppy disk into it. We listen to the interrogations of all the suspects: Nancy, Deirdre, Tony, Brenda and Alexei. We call Ned and ask for help. It is necessary to find a glass vial and take a sample of some burnt item from the town hall to find out the cause of the fire. Let's hand it over to him.

Playing as Ned

We go into the antiques store, examine the table located opposite the shelf where we solved our first puzzle.

We take a free glass vial from the table. We study the wooden box representing the next puzzle. The best time for solving the puzzle is for Alexey Markovich. With the difficulty level "Junior Detective" this time is 1 minute 52 seconds, with the difficulty level "Senior Detective" - ​​1 minute 26 seconds. Naturally, as you understand, we need to beat this time. Click on the "Start" button and the puzzle begins. Objective: Click in order on the numbers from 1 to 41. After three unsuccessful attempts, the puzzle timer will stop at 1 minute and allow you to solve the puzzle. Regardless of the difficulty level! After solving the puzzle, we take the key. If you win the game so many times that the name Ned was on the leaderboard (six lines), then you can get a reward. Easter egg: we start the game again, click on prime numbers in the range from 2 to 41. Namely: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41. We take the Easter egg .

With the found key, you can unlock the chest, next to which, playing as Jess, we found a bunch of keys and gave it to Nancy. While Alexei Markovich is in the store, we can't do anything. We go outside, leave the area and go to the burnt down town hall.

It is not worth going beyond the yellow tape, otherwise we will be caught by the police. We approach the burnt window, on the left side of the building. We click on the debris on the right side of the screen and they are automatically installed under the window. We climb inside the building through the window.

We go forward, and then turn right and go to the storage room. We examine the burnt thermostat and apply a glass vial to it. We leave the room and turn back. We examine the alarm lever, on the left side of the entrance to the storage room. The lever is down and therefore the fire alarm has been switched off! We leave the building and head to the police station.

We put a glass vial with samples of a burned-out thermostat in the mailbox and transfer control to Nancy by calling. We also inform her that the fire alarm was turned off.

Playing as Nancy

We go to the front door and take out a glass vial from the mailbox. We follow into the laboratory and lower the vial into the hole on the top of the gas chromatograph. We click on the green field under the inscription "Analysis". We take a sheet with an analysis and study it. Now we need to find out which catalyst matches the data. We call our father and talk on all topics.

Now let's start interrogating the suspects. We interrogate Tony Scallari. We call Bess and transfer the case.

Playing as Nancy

Bess is at the Ice Scoop Cafe. We go inside and talk with Tony, the saleswoman. According to Tony, the woman does not believe that Nancy is guilty. We ask all available questions. We go outside and talk with Deirdre Shannon on all topics. We return to the cafe and call Nancy. We talk about interrogations, after which we give her control. On the street, next to Deirdre, you can’t talk.

Playing as Nancy

We call Ned and give him the case.

Playing as Ned

We go to the Ice Scoop cafe and talk with Deirdre on all topics. We go to the antiques store.

We approach the doors of the store and turn back. We follow to the doors inside the van and knock. We go inside the van and talk about everything with Brenda Carlton. The reporter is clearly not interested in helping Nancy. We go inside the antiques store and ask Alexei Markovich all the questions, except for one, the very first one on the list (about the alarm key). We ask this question at the very end and Alexei kicks us out. We go outside and call Nancy. We talk on all topics and transfer the case.

Playing as Nancy

We follow to the front door and put the keys to the house (with a pink keychain) in the mailbox. We call our father and find out about Alexei. We also learn about the alarm, which, as it turns out, was turned off at 2:17. We call Ned and transfer control.

Playing as Ned

We go to the police station and take out the keys to Nancy's house from the mailbox. We head to Nancy Drew's house and find ourselves inside. We go into the living room, located on the left side. We read the newspaper lying on the coffee table. We also read an article that the Ice Scoop cafe was closed for one hour yesterday. The resumption of work took place at 2:45. Climb up the stairs and turn left. We examine the photograph of Bess and Jess, standing on the bookshelves. Read the newspaper article next to the photo. We turn back and move forward to Nancy's bedroom. We take a step forward and inspect the cabinet, on the left side, located next to the mirror. Here you can see souvenirs from Nancy's past travels. We go forward to the table located by the window. We open the upper left drawer and study the list of what Nancy had to do on Tuesday. Open the bottom drawer and study the various codes for master keys.

We turn right and in the far left corner we notice a small cabinet. We approach it and read the book "Arson" lying on the cabinet. It lists all possible fire catalysts. If you find all the catalysts in the game, you can get a prize. We examine the portrait of Ned and read the note located behind him. Next, use the key on the cabinet and open it. We examine the box of matches lying on the top shelf. From the middle shelf we take a set for fingerprinting.

We leave Nancy's house and go to the cafe. We talk on all topics with Deirdre and the girl gives us a note. We return to Nancy Drew's house.

We go up to the second floor, go into the bedroom and stop at Nancy's desk. We call Nancy and inform that Deirdre gave us a piece of paper. We say goodbye, sit down on a chair near Nancy's table and click on Deirdre's note in the inventory. The note is automatically placed on the table, as is the fingerprinting kit.

We take a brush and apply it to the black powder in the blue jar. Next, we brush over the note on the table. We put the brush back in the drawer, take the tape in our hands and apply it to the darkest spot on the note (lower right corner). Peel off a piece of tape from the note and get a partial fingerprint. We hurry to the police station, put a partial fingerprint of Deidra and a note in the mailbox and switch to Nancy.

Playing as Nancy

We pick up the fingerprint and Deirdre's note from the mailbox. We sit down at the computer, access to which we received earlier. We place a partial fingerprint in the scanner located to the left of the computer monitor. We click on the icon "Fingerprints" (PrintSync) on the desktop of the computer. Click on the phrase "Load Sample" (Load Sample), and then - "Search" (Search). Sorry, no matches found. We call Bess and transfer control to her.

Playing as Bess

We go to Nancy's house, go up to the second floor and go into the bedroom. We take out from the cabinet, located in the far left corner of the room, a set for taking fingerprints. We return to the cafe.

We go inside and ask Tony where she was yesterday at 2:17. We also ask all the remaining questions. Tony leaves to get the goods. We turn right, go forward and turn behind the counter, to the left. We look at the floor and take out from under the counter photographs of the town hall. Open the cabinet and examine the molds for ice cubes. We pick up the key from the bottom shelf, and then leave the cafe.

We talk on all topics with Deirdre Shannon. Deirdre gives us the phone numbers of two of her friends who can tell us where the girl was last night. We return to the store. We call the two numbers that Deidra gave - Holly and Jessica. While Holly says that Deirdre was with the girls, Jessica claims otherwise. We leave the cafe and declare to Deirdre that her alibi was not confirmed.

We return to the cafe again and talk on all topics with Tony. We order ice cream and try it. If you order all types of ice cream, you can get a reward. We call Nancy and get a task from her to take fingerprints from other suspects. Now we re-order any ice cream, click on the order and move to the dining table. There is already an open box with a fingerprinting kit on the table. We repeat the procedure: take a brush, apply it to the black powder, wipe the ice cream glass, take the tape, apply the tape to the black print, peel off a piece of tape and get a partial fingerprint.

We go to the police station and put the photos of the town hall and Tony's fingerprint in the mailbox. We pass the case to Nancy.


We offer you a guide to the passage of the game "Nancy Drew: Burnt Alibi", as well as a video walkthrough of the game.
If you still have questions - write on the forum.

Part II

Ned
Head to the Rozhok cafe (shown in yellow on the map screenshot above, #30).
Talk to Dirdre. Ned will offer Didi to have lunch together. When she leaves to change, examine the table. Remove prints from the glass (the procedure is exactly the same - dip the brush into a bottle of powder; apply the powder to the glass; use a tape on the glass).

*all pictures are enlarged by clicking on them

Go to the antique shop (shown in orange on the map above, #36).
Talk to Alexei and he will leave to pick up a gift for his uncle.
Examine the table near the chair and remove the imprint from the can with the inscription "Metal Polish".

Now go to the chest and open it with the key. Read the note in the newspaper, Alexei's diary and inspect the empty ether bottle. Everything needs to be done quickly, since Alexey can return. The diary describes the cases that Alexey conducted. In one of the last entries, he writes that some Bennington accused him without foundation.

Exit the store, turn left and inspect the TV station van. Go inside and talk to Brenda.
When all the topics for conversation are exhausted - click on it again, new topics will appear, talk about everything.
There is nothing more to talk about, get out of the van and into the street.
Examine the notes on the trash cans.

Go to an antique shop.
Alexei has already returned, and you have a new question for him about a report at a meeting of the society.
Talk to Alexey on all topics, especially ask what he knows about Brenda.

Return to the van to Brenda. Talk to her. She will give you her business card. Get out of the van and call Brenda. Answer the question Yes. Get in the van, Brenda won't be there. Examine the microphone on the table and remove the print from it. Then inspect the bag on the left, and take the nail polish remover (acetone). Examine the locked box on the right.
Easter egg
Open and close Brenda's bag several times until an Easter egg with her picture appears instead of acetone.
Get out of the van.

Head back to the Rozhok cafe (shown in yellow on the map screenshot above, #30).
Go inside and talk to the owner - Toni Scollari. Ask for ice cream (first line) and choose any from the list. Remove prints from the glass.

You can inspect the machine with the game "Change Letters". In this game, you need to decipher the phrase by matching the letters vertically.
On the wall of the cafe you can see the full map of the city.
Go outside and talk to Deirdre. Ask where she was on the day of the fire at 2:17 pm. She will give the phones of her friends for confirmation. Talk to Bess, Ned will say that she has a good relationship with Tony. So it's best to use Bess to find out Tony's alibi.
Move to any other location, for example, to the site and call Holly and Jessica. Holly will confirm Deirdre's alibi, and Jessica will say that she did not come until an hour later.
Put the obtained prints in the drawer. Also put the alarm keys and Deirdre's note there. Call Nancy and she will ask Ned to ask Deirdre out on a date.
Head back to the cafe and talk to Deirdre.

Nancy
Call Bess and ask her to inspect Deirdre's things. Switch to Bess.

Bess
Examine the table at which Deirdre sat and her notebook. Turn the page and grab a speeding ticket. Then go inside and talk to Tony about everything. You can eat ice cream.
Go to the station and put the ticket in the box. Switch to Nancy.

Nancy
Take the items from the box. Place all prints in the scanner.
Look at the ticket. With it, you can check Dirdre's alibi and find out where and when she was fined.
Use your computer and open the Ticket Shark program.
Enter the coupon number: RH627E401 and click the "Search" button.
You will find a ticket, and Nancy will say that the place and time are the same.
Now let's take a look at the prints.
Open the print viewer and download all prints.
Now you need to take the print in the upper left corner and try it on the prints of all the suspects.
The print from the note must match Brenda's.

Go to the box and put in it cosmetic bag with lockpicks .
Call Bess.

Bess(Ned can do this too)
Cafe
Talk to Deirdre and find out that she hates Brenda.
Enter the cafe and talk to Tony again.
During the conversation, a delivery car will arrive and Tony will leave (if the car does not arrive, go to the Letter Swap slot machine and start composing a phrase until the car beeps).
Go behind the counter on the right side.
Examine the lockers below, open and take key.
Examine the star-shaped ice cube trays.
Pick up under the locker Photo.

open key back door.
Take a closer look at the closed drawers of the nightstand on the right and the paint cans on the left.
If Bess didn't take the cosmetic bag with the lockpicks from the box in the station, then switch to the character who took it.
Examine the safe and apply it to the lock cosmetic bag with lockpicks .
Next, you will have to use the hint that you saw in the desk drawer in Nancy's house.
First we need to determine which of the drawings suits us.
We look at the location of the master keys and the colored mark on them - we are looking for the corresponding drawing in the book.
The message below the picture is decoded as follows: "Filing cabinet: every second"(Russian version) and "File cabinet: every second one"(English version).
Now examine the letters written in a circle.
They are decoded like this:
K - Red, S - Blue, Z - green, Zh - yellow (Russian version);
R - Red, B - Blue, G - Green, Y - Yellow (English version).
These letters correspond to the colors on the lock pick handles.
So, you must click on the master keys in a certain sequence.
This sequence is given by letters.
Since the hint at the bottom of the figure says “through one”, then we take the sequence of letters (and pressing the master keys) through one, starting from the selected letter K:
R-Y-S-Z-Z-Z-S-K-Zh-K-S (R: R-Y-B-G-G-G-B-R-Y-R-B) or: red-yellow-blue-green-green-green-blue-red-yellow-red-blue.
By clicking on the lockpicks with the corresponding colors, you will open the locker.


Examine both folders with notes.
In one of them - plans for the town hall, and in the second - information about Nancy.
Leave the cafe and call her.
Switch to Nancy.

Nancy
Call your father and tell him about Tony.
Call the one of your friends who was least involved in the case (in our case, this is Jess).

Jess
Antique store
We continue to check the alibis of the suspects. Talk to Alexei and Brenda.
Then go to the cafe and talk to Tony and Deirdre.
Go to the antique shop again and talk to Alexei.
Nancy's house
Head to Nancy's house, go into the living room and turn left towards the fireplace.
Take the ones that Nancy's father sent.
Take me envelope with test results in the area and put in a box.
Switch to Nancy.

Nancy
Take the results of the tests and Nancy will compare them with the chart.
Click on the indicated location:

Now you have all the evidence to get Nancy out of jail.
Go to the evidence board and distribute them in this way:

Then press the red intercom button on the right, and the sheriff will let Nancy leave.
Get out of the area.
Now Nancy herself can lead the investigation further.

Alibi check
Talk to all the suspects - Deirdre, Tony, Alexei and Brenda.
Alexey will report that he was inside the building during the fire, because he was looking for evidence of his innocence.
Take Brenda's business card.
Call your father for information on Tony.
Then call Brenda to get her out of the van.
Enter the van and examine the table where the microphone lies.
Take a bottle of alcohol, Nancy will note that the arson was committed with alcohol.
Now examine the screen on which Bess is depicted.
Press the Play button (at the bottom of the panel on the right) and view the recording.
Nancy will notice that Deirdre is talking on the phone in the background.
To hear what Deirdre says, you need to adjust the player, removing all extraneous sounds.
Set your settings like this:

If you set the sliders correctly, they will stop moving and the numbers from red will turn green.
You can do this by ear, stop moving the slider when you hear Deirdre's voice.
Listen to the recording to hear Deirdre's conversation. Someone assigned her to keep an eye on Nancy.
Examine the graph on the wall on the right. Take the key and view the graph itself (this must be done, otherwise the plot will not go further). Open the box on the right with the key and read the letter.
Get out of the van, talk to Alexei again in the store and go to the cafe.
Talk to Deirdre and then to Bess. Go inside and talk to Tony. She will say that Brenda can navigate through the tunnels and that's why she gets to the right place so quickly.
Drive up to City Hall, turn left (toward the window) and inspect Brenda's ID on the ruins.
You can drive home and chat with George.

Journey into the tunnels
Then go back to the antique shop and talk to Alexei.
He will report that the clue to the entrance to the tunnels is contained in the book.
Go to the side where the chest stands and examine the wall.
A newspaper clipping hangs on it, and there is a book on the shelf next to it.
Take the book and leaf through it. There will be a sheet in the book, examine it.
This is a clue puzzle for the entrance to the tunnels.
You need to choose the next card, the sequence of symbols on which will be correct.
If you look closely at the cards, you will notice that the symbols on them are constantly rearranged in two sequences in turn.
The correct answer is C.

Turn over the sheet and note that you need to travel through the tunnels using clue C. Take the sheet with you.
Enter the van and talk to Brenda. She admits that she wanted to destroy Nancy's career, due to the fact that Nancy is the most popular person in the city and her affairs overshadowed Brenda's reporting.
Nancy's house
Head home and talk to George. She will offer to help eliminate Brenda, but Nancy needs to get the battery. Climb up to Nancy's room, go to her desk and open the top drawer on the left. Take a battery from it.
Go down to the first floor and go to the living room. At this time, a stone with a note will fly into the window, inspect it. Talk to George and Nancy will give her the battery. George will turn on a special device that will block the signal and prevent Brenda from going on the air. Now you need to establish a battery connection to all the bulbs.

Take the device that Jess gives you.
Antique store
Call Brenda to get her out of the van. Enter the van and look at the silver panel on the wall on the right. This is the antenna power supply. Open it and place George's device in the niche on the right. Now you need to connect the bulbs of the same color with lines that should not intersect.

A key will drop from the panel, pick it up.
Now turn around to the exit of the van and look at the tiles on the floor under the door to the driver's cab. Open it and find a hatch. Open the hatch and go down into the tunnels.

Tunnels
Turn around and go left. Go straight to the third door on the left side (5S21B). Examine the lock and open it with the key. You have found Brenda's underground headquarters. Examine her bag on the chair and find all the evidence there that confirms that it was Brenda who set fire to the city hall. Take the bag. At this time, Brenda will enter. After the conversation, she will take the cassette and ban Nancy from the room. You have limited time to get out of the tunnels and stop Brenda.
Turn around to the table and inspect the box of alcohol bottles on the left. Take a screwdriver. Approach the pile of stacked boxes on the right and remove them. There will be a door below them. Apply a screwdriver to it, and Nancy will remove it from the hinges.
Next, you will have to use hint C found in Alexei's book.
The clue is pretty confusing, so here's the walkthrough for the maze:

Climb up the stairs, then another one. Remove the competition medal from the top step. Get out through the hatch and go to the site. Nancy will give the sheriff all the evidence against Brenda.
Watch the final video of Brenda's arrest.
Then, as always, Nancy will tell what happened to the heroes of the game next: Brenda keeps a weather forecast in prison, Tony was not elected, and she still works in a cafe, Alexey restored his good name, since his magnifying glass survived the fire, Deirdre remained the same, threw a party, to which only Ned was invited, and they want to turn the old city hall into a museum, the curator of which will be Alexei.
After the award, watch the announcement of Nancy's new adventure "Tomb of the Lost Queen" ("Tomb of the Lost Queen").

Congratulations! You have completed Nancy Drew: Burnt Alibi.

Walkthrough:

English - language name of the game: Nancy Drew. Alibi in Ashes


Nancy's hometown hosts the Clues Challenge. Several teams, using hint notes, are looking for the hidden main prize - a medallion.

Team Nancy - Bess, Jess and Ned Nickerson. You can play all four characters. All of them are aware of the progress of the investigation (through the diary in the inventory), but cannot transfer the items they find to each other. To change a character, you need to call Nancy, call another character on her behalf and give him a task.



Nancy goes to jail

After reading the circumstances of the case, take a note from the table: "Tom the star in the holdnot wall". This is an anagram - that is, you need to make new words from words and find the next clue. The anagram is solved like this: "Thermostat in the old town hall" - the thermostat in the old town hall.

Automatically you will find yourself in the town hall. Open the door and go to the thermostat. On it lies an ice cube in the shape of a snowflake, which will immediately melt. The temperature of the thermostat will rise and a fire will start.

Pull the door - someone has locked it. Nearby are a variety of items from which you need to build a ladder and get out through the transom above the door. Nancy will be able to climb out if the topmost item is at the level of the transom. Items can be rotated with the right mouse button.

One of the options: stool, bank, bucket, box, bucket, bank, box, box.

Before getting out, pay attention to the evacuation plan to the right of the door. Crawl along the same path until you reach the gray doors to the street (it is useless to break into the doors - there will be a "Second Chance" immediately): forward to the end of the corridor, to the right to the end of the corridor, to the right to the middle of the corridor, to the left to the gray doors.

On the street, onlookers watch the fire - antique shop owner Alexei Markovich, rival team member Deirdre Shannon, ice cream parlor owner Tony Scallari, and journalist Brenda Carlton, who will interview Nancy and accuse her of arson.
Having testified to the sheriff (you can answer anything), Nancy will be at home. The sheriff will come here and immediately arrest her.



Looking for Nancy's Lost Note

You have the option to make a phone call.

If you immediately call 911, then at the end of the game you will receive an asterisk in the title.

Call Nancy's father (the answering machine will turn on) and say that you are in prison. To prove to the sheriff why Nancy was in the town hall, you need to go there and find the note that Nancy lost during the fire. To do this, you need the help of one of your friends. Bess is at the ice cream parlor ("Scoop"), Ned is at the antique shop, and Jess is at Nancy's house. I chose Bess.

If you play all four characters during the game, you will receive a title star at the end of the game.

For Bess:
Take a step back and you'll be on the map. If you move the mouse over it, you will see pop-up names of locations. Select the town hall ("Old Town Hall").

If you drive around the city a lot and stop at all the signed locations on the map, then at the end of the game you will receive an asterisk in the title.

The note lies on the pavement to the left of the door blocked by a police tape (you should not climb behind the tape - there will be a "Second Chance"). After picking up the note, go to the police ("Police Station"). To the right of the door hangs a box for incoming correspondence, throw a note into it and call Nancy.



Getting the key to cell 205

The sheriff will receive the note and release Nancy from the cell.

Look around the office.

On the wall is a large brown cabinet with "Suspect Profiles" written on it. If you open its doors, you will see a dossier on five suspects. Nancy's note and matches will automatically end up in Nancy's section. The sheriff will explain that when you collect enough evidence on the remaining suspects, he will release you from the police.

To the left is the sheriff's office. Eavesdrop on the Sheriff's conversation about Detective Ryan losing the key to locker 205 with Nancy's belongings at the Pancake City diner. Take a step back and turn around - cell 205 is in a large gray iron cabinet. To the right of the sheriff's office is a laboratory where there is a chromatograph. There is a voice recorder on the table near the camera, in which there is no memory card. In the corner is a computer that needs a password and a fingerprint scanner. Nearby is a table with a striped box of sweets for Nancy.

If you eat a lot of sweets, then at the end of the game you will receive an asterisk in the title.

You need to find the key to cell 205. Call the phone from the cell and transfer control to one of your friends (for example, Ned).

For Ned:
Locate "Pancake City" on the map. Arriving there, it turns out that Detective Ryan left for Mabel's Roses, and then you will be sent to an antique store.

Talk to Alexei, who is sitting in a chair to the right of the counter, and he will confirm that Ryan was here and put something on the new arrivals shelf. Turn around and look at the rack, where on the middle shelf next to the clock is a device with striped leaves. Take a look at the device - on each sheet there is a button that moves the rod, and in the center lies the key. Your task is to push all the rods inside the leaves.

Junior Detective - 1, 3, 5 (or 2, 4, 6)

Senior detective - 1, 2, 5, 6 (or 3, 4, 7, 8).

Take the key to cell 205.

Go to the police and put the keys to cell 205 and the keys to the fire alarm in the mailbox.

For Nancy:
Go to the hallway. Without going outside, pay attention to the blue box to the left of the door. Through it, you can exchange inventory items with your friends. Take the keys and open cell 205.

It consists of three departments. The upper compartment contains a hint to the computer password, a memory card for the voice recorder and instructions for the lock of the middle compartment.

The bottom compartment contains Nancy's cell phone (now you can call from your cell phone instead of your cell phone), house keys, and a set of lock picks.

The lock of the middle compartment consists of five triangles with three retractable plates on each side of the triangle. You need to slide in one plate on each triangle and light up the green indicators above the triangles and the multi-colored indicators below. This can be achieved by choosing two bulbs of each of the four colors, and the colors of the bulbs on adjacent triangles should not be repeated.

One solution:

Take out the dossier and read the four documents. Nancy must draw conclusions: she was accused of arson because a lighter was found on her; the fire alarm was switched off at the time of the fire.

Insert a memory card into the recorder and listen to the testimony of all eyewitnesses. Deirdre is hiding something, and Brenda accuses Nancy of setting the fire.

If you listen to all the testimony to the end, then at the end of the game you will receive an asterisk in the title.



We take a sample for the chromatograph

Call Ned and tell him to go to the town hall and see why the fire alarm was turned off, as well as take a soot sample from the burnt thermostat (or what was left of it). You will need an airtight container to collect the sample.

For Ned:
Return to the antique shop. On the table at the entrance is a box, next to which is an empty container.

Go to the town hall. Go to the window to the left of the door. There is some garbage nearby, move it to the window and climb inside. Note that the fire alarm lever is down. In the warehouse, go to the thermostat and use the container on it. Return to the police and drop the container into the mailbox.

Call Nancy.

For Nancy:
Insert the container into the chromatograph. Press the front panel of the instrument and print a graph. Call your father and tell him about the fire alarm being turned off (he will try to find out when it was turned off and ask him to call back later). Also tell me about the graph from the chromatograph - could the father somehow find out which of the combustible substances, having heated up to 45 degrees, became the catalyst for the fire. He will say that he will send the results to Nancy's house.



We guess the password to the computer

Cell 205 prompted you to select numbers that are not repeated in rows and columns.

There are many options, here is one solution:

Junior Detective:


Senior Detective:

The computer contains a program for comparing fingerprints and a program for video fixing automobile violations.

Call your father back and find out that the fire alarm went off at 2:17.

Call one of your friends and ask them to ask all the suspects if they have an alibi. I chose Bess.



Checking suspects' alibis

For Bess:
Bess is near the ice cream parlour. Deirdre Shannon sits next to him. She will be offended that Bess will call her "Didi" and will not want to answer the question of where she was when the fire started. Ask the girl where she was at 2:17 when the fire alarm went off. Deirdre will answer that she participated in the contest and was looking for clues with her friends. Phones of two girlfriends will be in the memory of your mobile phone. Enter the cafe and call your girlfriends. One of them will say that Deirdre was not with them. So Deirdre doesn't have an alibi.

Talk to Tony. When asked where she was when the fire started, she will answer that she was here. At 2:17 she was also in the cafe.

Go to an antique shop. When clumsy Bess opens the door, she will drop a very expensive vase, and Alexei will kick her out.

The van of journalist Brenda Carlton is parked outside the store. She will accuse Nancy of setting the town hall on fire and will not answer where she was at the time the fire started.

Call Nancy back.

For Nancy:
Call Ned back and ask him to talk to Deirdre and Alexei.

For Ned:
Deirdre will be terribly happy with Ned and will tell that she was jogging during the fire.

Keep asking about Nancy and she will reveal that she followed Nancy and found the note she lost. Take the note bag.

Go to an antique shop. Alexey will explain that during the fire he was at a meeting of the historical society.

To the left of the counter is a large chest. If you look at it closely, you will see the keys in the right corner of the screen.

Pick up the keys - they are from the fire alarm. Ask Alexei about them, but he will be terribly angry and will not want to talk about it. Go outside and notice the trash cans next to Brenda's van. Newspapers are pasted on them. The article states that the meeting of the historical society, which Alexey was going to attend, was canceled. So he doesn't have an alibi either.

Go to the police, put the keys to the fire alarm in the box and call Nancy.

For Nancy:
Ask Ned to fingerprint the note Deirdre gave. The fingerprinting kit is in Nancy's nightstand at home. Put your house keys in the mailbox.

Call your father and ask him to find out about Alexei's past. Give control to Ned.

For Ned:
Collect the keys and go to Nancy's house ("Drew home").

Go to the coffee table on the first floor and read the article in the newspaper, which states that the ice cream parlor was closed on the day of the fire at 1:45 and did not open until 2:45 (so Tony lied too).

On the second floor, find a photo of Bess and Jess and next to it - a newspaper clipping.

Go to Nancy's room. In the bottom left drawer of the desk is a book on how to use the lockpicks. Go to the right and use Nancy's keys to open the nightstand, where there are three fingerprinting kits. Take one set. On the bedside table is a book about fires, which lists possible combustible substances - catalysts that cause a fire (acetone, ethyl, isopropyl, solvent).

If you find all the catalysts, at the end of the game you will receive an asterisk in the title.

Pick up Ned's portrait, turn it over and read the pasted letter.

Go to the table and click on Deirdre's bag in inventory. Automatically on the table will be a set of fingerprints and a bag. Dip the brush into the powder, run it over the note, and remove the imprint with tape.

Take it to Nancy and put it in the drawer along with the note. Call Nancy.

For Nancy:
Take the note bag and fingerprint. Pass the print through the scanner, then turn on the computer and load the sample ("Load sample"). Be sure to click on "Search". The print was somehow smeared, and there are no fingerprints in the database for comparison.

Call Ned back and give him two tasks: to take fingerprints from all suspects and somehow distract Deirdre in order to take another print from her.



Taking fingerprints

For Ned:
Head to the ice cream parlor and ask Deirdre out on a date. When she leaves, take a fingerprint from her glass. At the cafe, order ice cream from Tony and take a fingerprint from the cup containing the ice cream.

If you try all varieties of ice cream, at the end of the game you will receive an asterisk in the title.

Go to the antique shop and ask Alexei about the canceled meeting of the historical society. He will avoid answering. Tell him that you need a present for your uncle and Alexey will leave the room. Approach the table near which he was sitting and take a fingerprint from the yellow box "Metal power".

Examine the box near which you found a plastic container. Under the cover is a mini-game in which you need to click on numbers from 1 to 41 in a certain time (1:52 for a junior detective and 1:26 for a senior one). The numbers are set in a random sequence. The task is difficult, so the developers left a trick: if three times you accurately click on these numbers, but do not have time in time, then the fourth time the time will stop and you will win. The box will open and there is a key inside.

If you play this game a lot, you will get a star in the title at the end of the game.

First Easter Egg:

You can win only after completing the main task. Click on the casket like this:
2, 3, 5, 7, 11, 13, 17 19, 23, 29, 31, 37, 41
and take the egg with the porthole.

Go to the police, put three fingerprints in the box and tell Nancy that Alexei's alibi is fake.

For Nancy:
Take fingerprints, scan and turn on the computer. Drag the smudged print from Deirdre's note onto each of the prints using "Compare". The prints don't match.

Call Jess, who is at Nancy's house, and ask for Brenda's fingerprint.

For Jess:
Grab the second set from Nancy's nightstand and head to Brenda's van. Ask her for a business card and go outside. Call Brenda right away and say that you have important news (the question must be answered "Yes"). Return to the van - Brenda is gone. Remove the fingerprint from the microphone.

On the left is a chest, opening which you will find acetone - one of the fire catalysts.

Second Easter Egg:

If you open and close the lid of the chest three times, then on the fourth time there will be a second Easter egg with the image of Brenda.

Take Brenda's fingerprint to Nancy. Call Nancy.

For Nancy:
Scan the remaining print and compare it to the smudged print from Deirdre's note. This is Brenda's imprint.



We find out the secrets of the suspects

Call Ned and ask him to distract Deirdre again.

For Ned:
Head to the ice cream parlour, and invite Deirdre over for dinner.

For Nancy:
Call Bess and ask her to check Deirdre's notebook, which she left on the table.

For Bess:
Scroll through the notebook and find the report on the traffic offense.

Enter the cafe and talk to Tony on all topics. After that, the sound of an approaching truck with goods will be heard, and Tony will leave the cafe.

Go behind the counter and open the doors. On the top shelf are ice molds with the same snowflakes as the snowflake on the thermostat in the town hall. There is a small key on the bottom shelf, and photographs of the town hall are piled under the counter.

Open the pantry with the key and look at the rack. There is a solvent here - one of the fire catalysts. To the right is a filing cabinet. It's locked, you need a key.

Go to the police, put Deirdre's receipt and photos of the town hall in the mailbox. Call Nancy and tell him that you found a solvent in Tony's pantry, and you also need master keys.

For Nancy:
Take the photos and the receipt and put the lockpicks in the drawer.

Turn on your computer and open the Traffic Offenses tab. Enter the receipt number RH627E401 in the field. It turns out that Deirdre could not turn off the fire alarm, because at that time she was in another part of the city.

For Bess:
Take away the master keys and go home to Nancy. You should be interested in the bottom picture on the left page.

If you substitute the missing letters under the picture, you will get a hint: "open the locker - through one." The color of the picks is drawn on the circle: blue - top left, green - top right, yellow - bottom right, red - bottom left. The highlighted letter "R" (red) is the beginning. So, you need to write letters through one clockwise, starting with the first "R". The order is: R - Y - B - G - G - G - B - R - Y - R - B (red, yellow, blue, green, green, green, blue, yellow, red, blue).

Return to the ice cream parlor. In the corner of the cafe there is a machine in which you can make sentences from meaningless phrases.

If you play a lot on the machine, then at the end of the game you will receive an asterisk in the title.

Start playing and listen to the sounds. When a truck is heard approaching, Tony will leave the cafe, and you can enter the storage room.

Timed task.

Put the lockpicks like this:

Get two folders from the locker - that Tony followed Nancy's career, and that she is interested in the land on which the town hall stands. Call Nancy.

For Nancy:
Call your father back and ask him about Tony. He will ask you to call back later.

Call Ned, who has the key to Alexei's chest, and give him control.

Timed task.

Distract Alexei again (ask him to bring some rarity) and open the chest. Inside is a bottle of ether, a newspaper and a diary. The newspaper says that once Alexei was accused of theft, but Carson Drew acquitted him.

Go outside and report your findings to Nancy.

For Nancy:
Call Jess and ask her to go get the results of the catalyst reactions that her father promised to send.

For Jess:
The letter lies on the first floor near the fireplace. Take him to the police and call Nancy.

For Nancy:

Take the letter out of the box. A graph and table will appear on the screen. You need to click on the table on the word "Isopropyl" with the mouse - this is the catalyst you are looking for.

Now you need to hang all the evidence on the "Suspect Profiles" board. It should turn out like this:

Then click on the red button in the lower right corner of the table, and if everything is correct, the sheriff will allow Nancy to go outside.

For those who failed, here are the saves (junior detective - "alibi svobodna", senior detective - "svoboda st").



What is Brenda hiding?

For Nancy:
Go to Brenda's van, take the business card from her and lure her out the same way Jess did before (i.e. promise breaking news).

Timed task.

Examine the van. Pay attention to the bottle of isopropyl, which is on the table next to the microphone.

On the monitor - an interview with Bess. Turn on the recording and note that in the background Deirdre is talking to someone on a mobile phone. Try to hear what she is talking about.

Next to the monitor - 10 toggle switches. You need to move each toggle switch so that the numbers below it turn green.

It looks like this:

You will hear that Deirdre was looking for someone or something near the town hall.

To the right of the monitor hangs Brenda's work schedule - Nancy can't figure out how she can move so quickly to different parts of the city.

Remove the small key hanging next to the graph and open the metal box on the right wall (above the printer). Inside is a letter from the radio company, which refuses Brenda's services, because. when she prepared a material about fake exhibits of an archaeological exhibition, Nancy Drew was ahead of her.



Finding out about the tunnels under the city

Go to the ice cream parlor and talk to Deirdre. She will say that she was deceiving Ned and was not going to solve the riddles of the Clues Challenge, but intercepted the clues that were intended for Nancy and followed her to win the main prize of the contest with her help.

Call your father and find out that Tony wants to get a plot under the town hall.

Talk to Tony.

If you talk to Tony about the lawsuit over the land under the town hall, at the end of the game you will receive a star in the title.

She will tell you that there is a network of tunnels under the city. It is not difficult to guess that the necessary information can be obtained from Alexei.

Call your father. He will explain that Alexei is a decent person who was unreasonably accused of stealing.

Go to an antique shop. Alexei will give a hint: information about the tunnels is in the book in his shop.

The book is called "Dust and dirt" and is on the shelf in the most prominent place. Scroll through it and find two sheets with symbols. First you need to determine which picture should be number 6.

Junior Detective:

Pay attention to the top line of the first five figures. There is one circle, two squares, two crosses, two rhombuses and one heart. So, in the top line of the sixth drawing there should be a circle and a heart, i.e., this is drawing C.

Turn the sheet over and look at route C.


The older detective has a slightly different drawing:

You will need route B (exactly the same as route C on the junior detective).

It translates like this:

If there are only two doors in front of you, go to the opposite door.

If there are three doors in front of you, and one of them has a square symbol, then go not to the door with a bracket and not to the door with an arc (i.e., you need to go to the door with a square)

If there are four doors in front of you and there is no spiral door among them, go to the door with the rectangle symbol.

If there are three doors with the same symbols in front of you, go to the middle one of the same doors.

If you entered through a door with an arc or an oval door, do not exit through the oval door.

If the spiral door is next to the rectangle door, exit through the oval door.

If the door with the spiral is not next to the door with the rectangle, exit through the door with the bracket.

Enter Brenda's van and have a heart to heart talk with her. She confesses that she hates Nancy because she ruined her career.



I'm walking through the maze

Go home to Nancy. Jess sits in the living room on the first floor. She knows about the tunnels under the city and has a plan to stop Brenda. First you need a battery.

Go to Nancy's room and take the battery from the top left drawer of the table. Give Jess the battery. She has a silencer to turn off Brenda's van's antenna, but in order to charge it, you need to connect all the bulbs.

Junior Detective:


Senior Detective:

Take the silencer and go to Brenda's van. Go to the right wall and click on the box labeled "Antenna". Insert the silencer into the right side of the box and connect devices of the same color so that the lines do not intersect.

Junior Detective:


Senior Detective:

After that, a key will drop from somewhere. Turn around, go to the door and lift the floorboard. Open the hatch and go down into the tunnels.

Turn left, go to the third door and open it with the found key. Here is Brenda's secret hideout. Take the bag containing the isopropyl bottles, ice molds and matches.

In the corner under the table is a whole warehouse of isopropyl. When you look in there, Brenda will come in, lock the door behind her and grab a tape in which she accuses Nancy of arson.

Timed task.

Bend over to the bottles of isopropyl and pick up a screwdriver. Hit the piled boxes in the corner to release the opposite door. Use a screwdriver on the hinges and exit into the labyrinth.

Passage of the labyrinth:

There are four doors in front of you (a square, a rectangle, an oval and an arc), and among them there is no door with a spiral, so go to the door with the rectangle symbol.

There are two doors in front of you, go to the opposite door (the door with an arc).

There are two doors in front of you, go to the opposite door (the door with the spiral icon).

There are two doors in front of you, go to the opposite door (the spiral door).

There are two doors in front of you, go to the opposite door (the door with an arc, which is drawn below).

There are two doors in front of you, go to the opposite door (the door with an arc).

Before you - 4 doors (square and three arcs). If there are three doors with the same symbols in front of you, go to the middle one of the same doors (forward to the door with an arc).

There are two doors in front of you, go to the opposite door (to the door with a square).

There are two doors in front of you, go to the opposite door (to the door with an oval).

Here are the saves after the maze (junior detective - "konez lab ml", senior detective - "konez lab st").

Climb up the stairs and get the medallion. Nancy Drew won the Clues Challenge. Open the hatch and go to the police.

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