Children's active games indoors. Children's educational indoor games


Indoor games for children should encourage the development of their thinking, creativity and imagination. Children are very active and inquisitive people, even sitting at home or at school in the classroom, they want to play and have fun. This energy will not go anywhere from them if you forbid to have fun and put them in some corner.

Most likely, it will accumulate to such a state when it becomes just an incredible stream, sweeping away everything in its path. Therefore, it is recommended to organize some kind of game hours and classes. If you approach the organization correctly gameplay and to lead what cannot be stopped, it is possible to develop a child in this form and give him a lot of new knowledge that he will remember and apply next time.

Calm team games preferred indoors

The category of such games includes "Spoiled Fax", an analogue of the well-known "Spoiled Phone", only in this version, not hearing is involved, but the tactile senses of children from 6 to 14 years old.

  1. The essence of the game is as follows: participants sit one after another in a circle or a long line.
  2. Everyone has a pen and a piece of paper.
  3. The first participant draws some kind of a simple figure, and then, the same finger depicts a neighbor on the back.
  4. The child, having felt some drawing on his back, tries to repeat it on paper and on the back of the next sitting child.
  5. Thus, having reached the end of the circle, the participants compare their drawings with the first drawn one, and determine who has a fax failure.
  6. Such funny Games develop mindfulness in children fine motor skills hands and memory of tactile sensations.

Winter games for Christmas for children 10 - 12 years old

Children from 10 to 12 years old consider themselves old enough, so not every game will be accepted and considered suitable for themselves. It seems wrong to them to be engaged in children's affairs. Therefore, you need to choose your pastime accordingly. But Christmas winter Games constitute an exception to the rule. Everyone wants to spend their favorite holiday fun and provocatively.

The game "Frozen" for children 10 years old is as follows: various parts of the body are written on the leaves, for example, ears, knees or palms. The more unexpected the body parts, the more fun the game will be. All these leaves are folded into a hat or box and mixed. Participants are divided into pairs, and each pair, pulling a piece of paper from a hat, freezes to each other with the part of the body that is written there.

The facilitator can come up with fun tasks for each pair, for example, jump on one leg and not come off.

There are different fun Christmas games for 12 year olds, one of them is called "Find the Moon". This game is based on Gogol's stories and consists of the following: various round objects are hung from the ceiling - pot lids, apples, balls, and one moon sewn or cut out of paper. Only before the start of the game it is better to cover all this with some kind of screen or cloth. Among the children, one participant is selected and his task will be to eyes closed get the moon. The one who gets it right the first time is the winner.

Various Christian games are popular at Christmas

Any teacher understands that outdoor games for children are an integral part of the process of educating and shaping a child's personality, especially if they help to understand the essence of a holiday or phenomenon. This is what Christian games are aimed at, which will help the child to open up better.

children different ages like the game "Christmas Star", which is built on the principle of a quest. Locations need to be prepared in advance so that each of them has a responsible adult. Children take a star, dress up in various costumes and go around the locations. At each of the locations, an active task should be prepared for them. For example, such can be a construction from the constructor high tower(with an adult telling a story Tower of Babel), or a task for the highest jump. And after completing this task, the team receives a logical puzzle, the answer to which will tell them where the next location is.

It is good if the room is large enough - a school or a multi-room apartment, so that you can make scattered playgrounds. When children run, they get tired of thinking and hear enough instructive stories, they need to be rewarded at the last location with prizes or sweets. You can watch some interesting and informative film with popcorn at the last point. Every child will remember this Christmas Eve for a long time.

Children love to create with their own hands, so before starting the quest, you can offer to create and decorate a big Christmas star on your own, come up with costumes for yourself, cut masks out of paper, direct children's energy in a useful and interesting way.

Such activities will help children develop fine motor skills, creative expression and teach them how to work in a team.

Of course, they cannot do without the help of adults, so soft support is very important. But in no case should you do something instead of the child, you need to show the task and direct it to creative implementation.

The facilitator names living and non-living objects mixed up, and the children answer in chorus only “living”, and they are silent to “non-living”. The kids who make the fewest mistakes win.

line

Children line up in one line in the direction of the leader's hand. When he speaks in all directions, everyone scatters. And having heard the slogan: “The guys have a strict order, tra-ta-ta, tra-ta-ta, they know all their places,” they run and line up in a new direction. The latter is considered the loser.

find the color

Children stand in a circle and, at the command of the host, look for objects of the named color in order to touch them. The loser is the one who touches the right thing last. He is out of the game.

Predator

All children are fish, one of them is a predator. When an adult calls “Ship”, the fish take cover against one wall, when they call “Storm” - at the other, and at the word “predator” they begin to flee, while the predator reveals itself and begins to catch them.

MPS

Rules. The players sit in a circle. The host informs everyone: "Each of you has an MPS, each of you has his own, unique and your goal is to get to know him." To do this, the players take turns asking the host questions about their MPS, requiring an unambiguous, positive or negative, answer. The game is played until one of the players guesses that MPS is My Right Neighbor.

Examples and additional material.

Examples of questions that players can ask the host:

Is it animated?

Do I always have it?

Is it a person?

Is it masculine?

He has dark hair?

Am I friendly with him?

sun bunnies

This activity is suitable for sunny weather. You should take a small mirror, put it on the walls and ceiling sunbeams and watch them with your child.

Runaways are jumping
Sunny Bunnies.
We call them - they don't go.
Were here - and they are not here.
Jump, jump in the corners.
They were there and they are not there.
Where are the bunnies? Gone.
Did you find them anywhere?
(A. Brodsky)

Dumplings

I am three handfuls of flour
I pour into a bowl from my hand,
I'll add a little water
I stir the dough with a spoon
I'll grind everything with an egg,
I knead the dough with my hands.
I break into pieces
I make buns.
I'll turn the meat grinder
I will get minced meat.
I separate a handful of minced meat,
I put a hill on the circle,
I connect the edges
I squeeze them with my fingers
I'll show you my skill
I will fashion a hundred dumplings!
(perform all actions under the poem)

Count up to 30

The participants in the game must count in order from 1 to 30. Each number names any of the participants. However, if the same number is called by two (or more) participants at the same time, the count starts all over again. conversations and any non-verbal communication between players are prohibited.

Game example:

1st participant: “One”

2nd participant: “Two, three”

3rd participant: “Four”

1st participant: “Five”

4th participant: “Six, seven, eight”

2nd and 3rd participant (simultaneously): "Nine."

Due to the fact that two participants called the same number at the same time, the counting starts again.

3rd participant: “One”, etc.

For the reality of achievement game goals offer to start counting to 10 (difficult task).

Killer

Number of participants - 9-40.

venue: room, hall.

Rules. Players sit down so that they can see each other. Everyone closes their eyes. The leader passes between the players and the touch appoints three or four "killers". Then everyone opens their eyes and the game begins. The goal of the "killers" is to "kill" all the players. The player who made eye contact with the "killer" and saw how the "killer" winked at him is considered killed. "Killed" are out of the game. The goal of ordinary players is to arrest all the "killers". If someone has suspicions about who is playing the role of "killer", he raises his hand and says "Support!" (at this point, the "killer" can still kill him). As soon as someone also raises his hand and says "I support", the person who asked for support announces his suspicions. If he is right, the "killer" leaves the game, if not, both voters leave the game. The game is played until the final victory of the "killers" or "honest people".

In the intellectual version of the game, before the start, the "killers" are introduced (" honest people stand with their eyes closed, and the killers open their eyes to see each other). In this game, the killer may also raise his hand and ask for support in order to accuse the other killer and avert suspicion from himself.

Listen

The leader whistles to give the blindfolded players a signal and change direction. Focusing on the sounds, you need to find an adult.

Items

Children bring some small items with them and put them in one place. Next, one of the players is chosen, who becomes his back to the objects. The leader, pointing to one of the objects, asks: "What should the one who owns this object do?". All players see this item, but one has their back to it and does not know whose item the host is pointing to. This player's job is to assign "penalties", a task that the owner of the item must complete in order to redeem the item.

through the hoop

The player holds a racket with a table tennis ball in one hand, and a gymnastic hoop in the other. The player's task is to pass the hoop through himself from top to bottom, then from bottom to top, without dropping the ball. They play in pairs. The winner is the one who completed the task faster.

Arithmetic cubes

The game requires 3 dice. Everyone throws them 3 times. If among the dropped numbers are the same, they are added up (for example, 3, 5 and 3 fell out, playing the sum 3 + 3 = 6, and if all different numbers, let's say 5, 2 and 3 - they are not taken into account). If it happens that after the next throw all 3 numbers turn out to be the same (for example, 4,4 and 4), then the sum of these numbers also doubles. The winner is the one who, as a result of three throws, will have the largest sum of numbers.

Clothespins

Players need to find and collect all the clothespins in the room. Clothespins can be different: plastic, wooden, colored, transparent, old, new. The main principle: the more the better. Players are divided into pairs. The couple is given a bandage with clothespins. The task is very simple. One child is blindfolded. Clothespins are attached to the partner's clothes. Moreover, clothespins are hung around, and not the child himself. Where to attach them - they decide. The player has no right to interfere in the process. Next comes the hour for a blindfolded player to act. His task is to find and remove all clothespins from the player as quickly as possible.

Funny pictures

Game for the development of visual memory. Invite the child to carefully consider 10 pictures, each of which depicts a familiar object. Then ask your child to take turns naming the items he remembers. The number of items that the child remembers is important. Show the child the pictures that he did not name. Please try again in 10 minutes. Offer to remember all the pictures in an hour.

Get the town

The participants in the game take a stance of socks and five together, their hands are connected behind their backs (the hand of one hand grabs the wrist of the other). Squatting, he must, without moving from his place and without touching the floor with his hands, raise the town (puck, cube, bump, etc.) located behind the leg. The winner is the one who out of three attempts more time to succeed.

Find a bunny

You will need a clean handkerchief to play. You should take it by 2 adjacent ends, look behind it from both sides and ask: "Where is our bunny? Where did he run?" After that, you need to tie the ends of the scarf into knots so that they look like rabbit ears, and say: "Here is the bunny! And where is his tail?" At the remaining end of the scarf, you need to tie a small knot-tail: "Here is the tail! Let's stroke it."

gold fish

Child - gold fish, which offers the fisherman to fulfill his desire. You come up with something supernatural, and he must find good reason which cannot grant your wish. Then you can switch roles.

tainted farce

Participants sit in a row one after another. Last Member draws a picture on the back of the person sitting in front of him. The player who received the message must repeat it as accurately as possible on the back of the person sitting in front. The first player in a row, having received a message, draws it on paper. After that, the drawings of the first and last players are compared and it is revealed on which participants in the game the fax failed. Before the next round, all players must switch places.

As drawings can be used geometric figures, letters and small words, various symbols(dollar icon, euro, ampersand, copyright).

It is desirable to start the game with simple geometric pictures. In order for the game to be more dynamic, you can prepare drawings for transmission in advance, secretly from the participants in the game.

You can conduct a team version of the game - all participants are divided into teams of 5-8 people and simultaneously transfer the drawing. The winning team is the team whose final drawing is closest to the original.

musical chairs

After the music stops, sit down on a chair as quickly as possible. The one who did it last or who did not have enough chair loses.

Play is the main way for a child to learn the world, build relationships with other children, gain the necessary skills and abilities, relax and have fun.

Games based on the physical activity of the child can be divided into sports and outdoor. Sport games are more complex, require strict adherence to the rules that determine both the venue and the composition of the participants, the duration of the game. The methodology for conducting outdoor games is different: they are not so strict in respect of the rules, they do not have a clearly regulated composition of participants, they can use improvised equipment - balls, flags, skittles, chairs, etc. etc. Outdoor games for children indoors will help to make children's holiday active and cheerful, direct children's energy in a peaceful direction. The main thing is that the games correspond to the age and abilities of the participants, have rules that are understandable to children.

Mobile game "Cat and Mice"

  • it is necessary to arrange the chairs in a circle so that the seats are directed inward;
  • a “mouse” sits on every chair, except for one, and a “cat” stands behind her.
  • The “cat” standing behind an empty chair winks at the “mouse” that has attracted it, thereby luring it to itself;
  • the task of the "mouse" is to move to an empty chair, the task of the "cat" is to hold it;
  • the “cat” left without a “mouse” lures another to itself;
  • after a while, the participants switch roles.

Mobile game "Freeze"

  • required for the game Balloon;
  • the host throws the ball up and while it flies, the children are free to move as they want - jump, run, but as soon as the ball is in their hands, everyone freezes;
  • those who did not have time to stop are out of the game.

Mobile game "Cunning Fox"

  • we will determine the place where the house of the cunning fox will be;
  • participants become a circle without touching each other and close their eyes;
  • the driver appoints a "cunning fox" by going around the circle and touching one of the participants;
  • everyone opens their eyes and at short intervals they ask in unison, “Where are you, sly fox?””;
  • after the third question, the cunning fox runs to the center of the circle, raises his hand and shouts "I'm here!";
  • the players scatter, and the fox catches them and takes them to the house;
  • after one participant is not caught, the game is repeated.

Mobile game "Homeless Hare"

  • choose two participants - "hunter" and "homeless hare";
  • participants "hares" mark each of their houses - draw a circle or stand in the center of the hoop;
  • the "homeless hare" runs away from the "hunter", while trying to drop into someone else's house;
  • the “hare”, into whose house the “homeless hare” jumped in, changes roles with him and begins to run away from the “hunter”;
  • if the "hunter" catches the "hare", then they change roles.

Mobile game "Atoms and Molecules"

Table games, indoor games, word games, didactic games in primary school

Simple games

When it's raining outside and there is no way to walk, you can play such unpretentious games.

Russian folk game "Mouse"

The players stand in a circle. Connect palms together. One of the leaders takes a small object (“mouse”), squeezes it between the palms, walks in a circle, puts his palms in the palms of the players and quietly passes the “mouse” to someone. He stands next to another driver: he must guess who has the “mouse”.

The game "On the edge of the forest"

Make a painting "If I were a tree." Children, raising their hands up, freeze for a few seconds, imagining that they are trees and rooted into the ground.

Didactic game "Choose a word"

On a bright sunny frosty day, what does snow look like to you? (Sparkling, sparkling, shiny, silvery, crispy, cold.) And what do snowflakes do? (They flutter, spin, fly.) When snowing So what is this phenomenon called? (Snowfall.)

"Birdman"

In the center - "bird-catchers" with blindfolds. "Birds"-children walk around the "birder" with the words:

In the forest, in the woods

On the ground, on the oak tree

The birds sing merrily

“Ay, the birder is coming!

He will take us into captivity.

Birds, fly away!

"Birdman" claps his hands, the children freeze. He starts looking. The one he found imitates the cry of the bird he chose. "Birdcatcher" guesses the name of the bird and the name of the child.

The game "Flowers"

Children are divided into two teams. Each child comes up with the name of a flower for himself and quietly informs the teacher. The teams are facing each other.

Children's team: hello "flowers"!

Flower team: hello kids. Guess our names.

Children take turns listing the names of flowers, the guessed “flowers” ​​step aside. When all the flowers are guessed, the game is over, you can switch roles.

Game "Finish the sentence"

The children take turns continuing the sentences.

Antoshka stands on one...

Vanya has two ..., and the mushroom ....

There are four at the table and at the chair...

The table has long legs, the sofa...

The mushroom has a big hat, the nail...

Under the pines, under the fir-trees, a ball of...

The hedgehog has hedgehog needles, the pine...

Pine and Christmas trees have needles all year round -

A needle can prick, it ...

Tanya is ironing...

Tanya stroked her hand...

I have big hand, and Lena has a small ...

Tanya writes in a notebook...

The glass has no... but the cup has...

The pot has two...

You can take a cup by the handle...

The handle is on the iron, refrigerator...

The game "It happens - it doesn't happen"

The purpose of the game is to teach to reason, to argue your agreement or disagreement with the partner's statements.

Cat Vaska stole sour cream. It happens? He ate it and barked contentedly: aw-aw! It happens? And how does it happen?

The dog Arapka heard the cat Vaska and meowed: “Meow-meow! And I want sour cream! It happens?

Vaska the cat is fishing. He climbed a pine tree and caught perches in a hollow. Perches sit in the nest and squeak: pee-pee. It happens?

Father perch teaches perches to fly. Perches fly fast. And the cat Vaska flies even faster. It happens?

Dog Arapka loves to eat. He hunts mice and rats. The dog Arapka will lie down near the mink and guard. It happens? Mice live in the oven. They eat firewood and coals. They come out of the oven so white, so clean. Dog Arapka catches mice with a line and fries them in the refrigerator. It happens?

The game "What? Which? Which?"

Pick the word as best as you can more definitions said not to be repeated. They show a picture with an object, for each word - a chip. For example: an apple is juicy, round, red, large, pouring, ripe... Pear, fox, squirrel, hedgehog...

"Restore the Words"

In the recorded several unusual ways words have the same syllables - the first and last. What are these words? Restore them.

**but** **touch** **ri** **at** **x** **treat**

(Splinter, reel, queen, orator, ottoman, ring.)

"Gather the Words"

Children can prepare everything they need for this game. First you need to take old magazines and cut out of them the headings of articles that are written capital letters. Then these headings are cut into syllables and folded into a candy box or glued in a free order on whatman paper in AZ format. You can take syllables from the box and make words out of them. This is not only beautiful, because the words are colored, the letters different sizes and varied in writing, but also very interesting.

"Enter the vowels"

This ifa is held for a while. Several people or the whole group can participate (the teacher only needs to think about how to provide all students with blank cards, or simply make a large common blank on a blackboard or whatman paper). In 2-3 minutes, children should recover as much as possible more words by inserting vowels:

m - k - (flour)

l - t - (summer or loto)

m - - k (lighthouse)

l - m - n (lemon)

d - r - g - (road)

- to n - (window)

st - k - n (glass)

s - r - k - (forty)

d - b (oak)

h - g - dk - (riddles)

h - d - s - (miracles)

b - m - d - (paper)

Game "Confusion"

And the kids love this game. The words are in their places, and the letters in them are mixed up. Put all the letters in their places and read the names of the children's books you know.

rti dyameved ("Three bears")

who in pohsaga ("Puss in Boots.")

dortok boailit ("Doctor Aibolit")

tir ponroseka ("Three Little Pigs")

hamu-kotsokhatu ("Fly-tsokotuha")

fenorido reog ("Fedorino's grief")

The game "Five words with the letter "l" of four letters"

Think of five four-letter "l" words. For example, the word "summer"

l*** l*** l*** l*** l*** ( Possible options: moon, loto, linden, magnifying glass, fox.)

The game "What fruits grow on which tree?"

Identify the tree by its fruits and complete the sentence.

Acorns grow on ... (oak).

Apples grow on ... (apple tree).

Cones grow on ... (spruce and pine).

Clusters of rowan grow on ... (rowan).

The game "Replace the phrase with a word-sign"

What sheet? What fruits?

Birch leaf - birch,

oak leaf -

Linden leaf -

Aspen leaf -

Maple Leaf -

willow leaf -

poplar leaf -

Pine cone -

Spruce cone -

rowan berries -

The game "The fourth extra" (plants)

Highlight superfluous word, explain your choice.

Maple, rowan, spruce, tulip;

birch, oak, wild rose, poplar;

apple tree, currant, bird cherry, mountain ash;

aspen, linden, oak, spruce;

pine, poplar, mountain ash, willow;

linden, aspen, maple, apple tree.

Word game (trees)

Clap your hands when you hear a word suitable for the word "birch" (oak, linden, aspen ... apple tree). Explain the choice of each word.

Dictionary: acorn, spruce forest, birch bark, resin, apple, unpretentious, photophilous, mighty, honey plant, pine forest, shade-tolerant, "thin tree", dark-stemmed, cone, fluff, oak forest, slender, berries, tall, white-stemmed, amber, antonovka, frost-resistant, dumpy, conifer tree, deciduous tree.

Commentary for adults. After the game, to activate memory and speech in children, you can offer them the following task.

Remember what words suitable for a birch (oak, linden, aspen ... apple tree) you heard.

"Voices of Birds"

Guess which bird makes these sounds.

Kar-kar! (Crow.)

Chick chirp, chirp chirp! (Sparrow.)

Cha-cha-cha! (Magpie.)

Curls-curls! (Crane.)

Swiri-svir! (Whistle.)

Tsok-tsek, tsok-tsek! (Crossbill.)

Ku-ku! (Cuckoo.)

Rum-rum-rum! (Bullfinch.)

Blue-blue-blue! (Tit.)

Game "Finish the sentences"

The sparrow is small, and the crane...

The crow is big, and the tit...

The owl sleeps during the day, and hunts ...

The titmouse has a short tail, and the wagtail...

The woodpecker has a long beak, and the bullfinch ...

The duck is gray, and the swan ...

Word game (birds)

Clap your hands when you hear a word suitable for the word "sparrow" (crow, woodpecker, tit ... duck). Explain the choice of each word.

Dictionary: cooing, small, lively, forest, gray, flies, dexterous, red-breasted, swims, agile, quacks, city, jumps, cheerful, swamp, gray, chirps, bold, omnivorous, smart, hollow, big, lively, birdhouse, restless, long-tailed, cheerful, chirp, "icebreaker", predatory, snow-white, white-sided, long-legged, croaks, small, dances, agile, dives, hunts, wintering bird, migratory bird, migratory bird.

Pull into a circle

A circle is drawn on the ground (drawn with chalk on the asphalt, laid out with a string on the floor). Children stand around him and hold hands. They walk in a round dance, saying the words:

We go, we go in circles

We hold each other's hands.

And now, guys, let's get up,

And we'll drag someone into a circle!
(M. Gruzova)

Everyone stops. At the command "One, two, three, pull!" everyone is trying to drag the neighbors into a circle, beyond the line, while he himself remains outside.
Those who succeed are considered the winners. They participate in the next round of the game, and its winners in the next. Do not forget to reduce the size of the circle before each new stage of the game!
The winner is determined from the remaining two players. He is awarded a prize, a medal or the title of the strongest and most dexterous.
The game can be played with music. While the melody sounds, everyone goes in a circle, and at the change of music or at some signal (clap, whistle), they begin to pull each other over the line.
If you play this game on Shrovetide, you can say that the circle on the ground is a frying pan. Anyone who steps on it turns into a "fried pancake".

Steps with names

If there are few players, for example three, you can arrange such a competition between them. All participants line up in front of the line. The first one starts walking, calling any names for each step. As soon as he runs out of names, he immediately stops. Thinking or repeating names is not allowed. The second player enters the game. When he stops, the third one goes. Whichever player gets further is the winner.
But it can also happen that the guys have very different step lengths. Then the winner is the participant who named more names.
Names can be replaced by the names of trees, flowers, animals, and so on.

Who will jump higher

Children are divided into three teams: "goats", "horses" and "cats". Each of them has its own place. All participants squat down.
The facilitator exclaims “horses”, “goats” or “cats” from time to time, highlighting and stretching the syllable “ko” and quickly pronouncing the end of the word. Children - members of the named team should at this moment jump on the spot as high as possible.
If one of the children jumped at the wrong time or did not jump when it was necessary, then he is removed until the end of the game.
The team with the most players left wins. It also takes into account how amicably and high the team bounced.

Freeze!

All children love the game "The sea is worried." The leader pronounces in a singsong voice:

The sea is worried

The sea is worried two,

The sea is rough three

Marine figure, freeze!

Players move smoothly, depicting waves or marine life. On the last word everyone freezes in a variety of beautiful poses. The driver appreciates the sophistication and originality of the figures. Children stand motionless, but no more than 30 seconds! Then the game is repeated. You can choose a new driver from among the most distinguished participants. You can also play this game in winter if you change the words. We suggest using the following text:

Snowflakes will spin once

Snowflakes will spin two

Snowflakes will spin three

Snow figure, freeze!
(M. Gruzova)

Children, in accordance with the text, depict a blizzard or a snowstorm. Players freeze in the poses of skaters, skiers, lugers, sleeping bears, Christmas trees, snowflakes, ice figures, etc.

walk - stand

On the ground, at a distance of about ten meters from one another, draw two parallel lines. The driver stands in front of the first line, turning away from other players. The rest of the participants align their toes along the second line.
The driver begins to count loudly: “One, two, three!” All players take three steps forward at this time. The driver exclaims: "Freeze!" and turns around sharply. Everyone stops. The driver makes sure that no one moves. Whoever moves is out of the game.
Then the driver turns away again and begins to count. Everything is repeated several times until one of the players manages to cross the first line (that is, the one with the driver). He is considered the winner. As a rule, this is the participant who took the longest steps, and when frozen, he kept well. The winner can take the prize and, if he wants, become the new driver.

Banners

Everyone is familiar with the game of tug of war. What if there is no rope? Then you can organize the game differently. Teams stand opposite each other. The players of each of them line up one after another, holding tightly to the waist of the person in front (as in the fairy tale "Turnip"). The first team members hold both hands. On the ground, a line is drawn between them. On a prearranged signal, one team tries to pull the other across the line to their side.
And here is another version of the constriction. Draw a long line on the ground. Players of two teams stand in front of her, forming pairs with rivals, and join hands with them. At the “pull” signal, everyone tries to pull the enemy to their side, beyond the line. At the stop signal, everyone stops. Those children who were dragged over the line become players of another team and fight for it. You can form new pairs or keep behind each other and together (three of us, and so on) pull opponents to your side.
The game is repeated three to five times, after which the winning team is determined. The side with the most players at that point is considered the winner.

In an even circle

The leader is chosen, the rest of the players stand in a circle. Children walk in a circle and say:
In an even circle, one after another, We go step by step. Stay where you are! Let's do it together with us!
After that, all the players stop, and the driver in the center of the circle begins to show some interesting movements (dance, sports, imitative, comic). All children repeat after him, trying to copy the driver exactly.
Then the driver chooses another instead of himself (from among the best players). The game is repeated until the children get bored or until the interesting movements run out.

Balloon

Children are divided into two teams equal amount players. A long line is drawn on the ground (asphalt) (you can put a cord in the room). Players line up on both sides. In the hands of each inflated balloon.
On a signal, the children begin to throw the balls to the other side, trying to ensure that the opponents have as many balls as possible, and there are no balls left on their side. Balls that have arrived from rivals are also returned to them as quickly as possible. That is, each team tries to get rid of the balls.
The reroll continues until a new signal. As soon as the command "Stop!" (whistle, clap, stop music), everyone stops. Which side has fewer balls, that team won.
Depending on the time of year and the location of the game, the balls can be replaced with other light objects, such as homemade snowballs, cones, and the like.

Item transfer

Children stand in a circle and pass some object around their hands, such as a handkerchief or a flower. They transmit rhythmically, under the text that is pronounced:

Our flower (handkerchief) took a walk
Hands, hands.
Who did he have
He will dance to us!
(M. Gruzova)

Whoever has an object on the last word, he goes to the center of the circle and dances with or without an object, at his discretion. If there is musical accompaniment, dance movements are performed according to the nature of the music.
Children can clap to the dancer or repeat the movements after him. Then the driver stands in a circle in his place and the item is passed on.

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