Competitions for children 5 years old. Fun games and competitions for children and adults


5 years - here comes the first anniversary in the life of your baby! The child already feels old enough to celebrate this holiday not only with relatives, but also to invite friends to visit him.

Organizing such an event at home requires some preparations:

The holiday should start with creating an atmosphere of intrigue and unity of the whole company of little guests. This is a good game for this. "New name".

It is necessary to cut out cards from bright paper in advance in the form of the favorite heroes of the birthday man and hide them in one of the rooms. After that, invite all the children to the secret room and give them a certain time to look for cards. As soon as each participant has found a card for himself, we move on to the second part of this game. The leader in a circle throws the ball, accompanied by the question: “What is your name?”. You need to give not your real name, but the fairy-tale hero depicted on the card of each owner. For the rest of the evening, each child turns into this hero and should be addressed only by a new name.

Variants of games and competitions for children

"Magic Top Hat"

All children line up in a circle. The host shows them a hat, accompanying them with the words: “This hat is not easy, it is magical. Whoever puts it on his head begins to spin like a top! And when the music stops, the one in this hat disappears! Then, using his own example, he demonstrates to the children the principle of the game, i.e. puts a top hat on his head, turns around himself once and then passes it to the next participant. Then the competition continues with incendiary music and the children quickly pass the hat like a baton according to the described rules. As soon as the music stops, the player with the hat on is out. The last one left wearing a hat is awarded a prize.

"Adults and Kids"

The host announces the rules of the game to the children: when to pronounce the word " adults"they should stand on their toes and stretch their arms up, and if they hear the word" kids", then you should sit lower. Of course, the leader’s task is to confuse the guys, and for this he first pronounces the words “ adults!”deliberately loud, and“ kids' in a barely audible whisper. Then the presenter diametrically opposite changes the intonation and volume. In addition, the facilitator can mislead children by resorting to visual-sound deceptions, i.e. saying " adults"- the presenter crouches, and saying" kids”- gets up on his toes. The one who makes a mistake is out of the game.


"Ice and Candy"

This competition is recommended to be held in the warm season. Freeze M&S sweets in small pieces of ice first. After some particularly active competition, in order to give the children time to relax and cool off, the leader invites each child to take one piece of ice and melt it as quickly as possible. Whoever gets the candy out of the ice first gets a pack of M&S sweets.

"Car racing".

To conduct this competition, you will need two children's cars, ropes and pencils. Attach one end of the string to the pencil and the other end to the typewriter. Children should wind the rope around the pencil as quickly as possible without lifting the wheels of the car from the floor.

If girls predominate in the company of children, then it is better to replace the car with toy carriages.

"Palms as a gift"

Take a large sheet of paper (A1 format), colored markers and seat the children around the entire perimeter of the sheet. Each child should circle their palms and decorate them at their discretion. At the end of the joint creativity of the children, the presenter asks all the children to sign this picture. In the center of the canvas, they write the date of the celebration, accompanied by the words: “In 15 years, all the creators of this masterpiece should gather for the next anniversary of the birthday man and circle their palms again.”

"Gourmet Contest"

Each child is blindfolded in turn and asked to open their mouths. Then put a piece of fruit or berries in your mouth. The assortment should be varied - chocolate, bananas, marmalade, strawberries, oranges and more. The main condition is that the pieces should be small and it is necessary to put them in the child's mouth very carefully so that the child does not get scared and choke. The kid must taste to determine what it is. Find out in advance the dessert preferences of the children and be sure to take into account the wishes of their parents. All those who guess correctly receive the same fruit or candy that they guessed as a prize.

"Mini balloon launch championship"

You will need a few whistle balloons. All children line up along the wall, inflate the balloons as much as possible (if one of the kids does not succeed, then you can involve your parents in inflating the balloon). At the leader's command, the balls are released. Whose balloon flies the farthest is the winner. You can compete in this contest until the parents get tired of the polyphonic beeping of the balls.

"Mystery Balls"

Parents need to write riddles on small pieces of paper, twist them into tubes and put them inside balloons. First, the children need to destroy the air bombs (the very balls in which we put the riddles). You can encourage children in this process “We are not afraid of these broads, we will easily neutralize them with our priests and solve all the riddles in order to move on!” After it was possible to extract notes from the balls, the leader begins to read riddles to the children, and they unanimously guess.


"Bee in a flower meadow"

For this competition, mom needs to sew several flower-oriented hats. For example, from cotton wool - dandelion; from blue satin - a bell; from white chintz - chamomile; from red satin - a rose. The greatest labor will require the manufacture of a bee hat. The best thing for this is a deep knitted hat, sew wings and antennae on top. The hat must cover the child's eyes. The game is based on the principle of blind man's buff. First, they put a bee hat on the birthday boy, unwind him and let him go in search of flowers. When a bee catches a flower, she must guess by the headdress what kind of flower it is. Then the bee and the caught flower change their hats. And again the bee leads.

“Say my mirror mirror, but show the whole truth ...”

Among the children, a leader is selected, whose task in this competition is to show various intricate figures and grimaces. The rest of the children must exactly copy his movements. It is important that every child try himself in the role of "Mirror". This competition develops acting skills in children and helps to fight the child's shyness.

"If it is not …"

This game develops associative thinking in children. An object is selected and passed around in a circle with the words: "If this is not a ball, then this is the sun." The next child continues the baton with a toy and adds one more suggestion to the previously said option: “If this is not a ball and not the sun, then this is an orange!”. In this way, the transfer of the toy continues until it has completed the entire circle. Children list everything that this object is like. The participant who could not find the next word is eliminated.

"Matryoshka with gifts for the whole company"

A few days before the celebration, take several boxes of different sizes and paint them with the children. Then put the souvenirs for all the children in the smallest box. Put a small box in a slightly larger box, and so on, using the principle of nesting dolls, put all the boxes in the largest of them. On the appointed day of the celebration, seat all the children in a circle and, to the music, begin to pass a huge gift box-matryoshka. When the music stops, the child, who at that moment has a box in his hands, opens it and finds a smaller box there. The music plays again and the children pass the next box in a circle until the music stops. Thus, the game continues until the children get to the smallest box with gifts for the whole company.

It is best to complete the celebration with a traditional loaf!

In contact with

Let's get acquainted

It happens that in the company at home holidays there are children who are unfamiliar with each other. How to make friends? Of course, by offering to play, then no one will have any embarrassment.

Children hold hands and stand in a circle. Inside the circle is the birthday man or the chosen leader. All children, on command or to the soundtrack of a cheerful children's song, begin to move in a circle to the right. The birthday boy goes to the left, facing the guests. On the command "stop" or on a pause in the music, all children stop. The birthday boy gets acquainted with the child who was opposite him. The game is repeated as many times as there are children in the circle so that the hero of the occasion can get to know everyone. An adult stops the music and says “stop” at the moments of meeting with still unfamiliar children.

If all the children know each other, this game can be played in a different way. Everyone who stops at a signal in front of the birthday boy congratulates him, compliments him.

Formula 1

Two sticks (you can use pencils) are tied with a rope of the same length (3-4 meters). A typewriter is tied to the free ends of the ropes. The "finish" in front of which both players stand can be marked with a ribbon or drawn with chalk.

The rest command: "One, two three, start!" Two players begin to quickly wind the strings around the pencils. Whose car crosses the finish line first, he won.

Then the next pair compete. The winners advance to the semi-finals and compete against each other. The champion is awarded a "super prize".

Vanya - simplicity

This children's folk game "Vanya-simplicity" is suitable for a company in which there are no more than five children, and the room is spacious enough.

Children stand up as a “train”, that is, one after another, putting their hands on the shoulders of the person in front. They begin to follow the leader, "Vanya". At the same time, they say: "Vanya, Vanya-simplicity, I bought a horse without a tail." At the words “he sat down backwards and went to the garden,” everyone moves in the opposite direction, back to front. Then they stop and say: “One, two, three, catch!” After that, the children scatter in different directions, and "Vanya" catches the players.

Instead of the name "Vanya", the name of the child standing first should be called. For example, "Sasha-simplicity". When the game is repeated, the next child becomes the driver (Misha, Misha-simplicity).

hostess

Two or three people participate in the competition. It is necessary to disassemble into separate piles peas, beans and beans mixed in a cup, or beads of two or three types, or pasta - feathers, horns and shells. You can offer such a mixture to each player in his own, separate container. These can be cups or salt shakers of the same size. Then the winner is the one who first sorts out all the contents of his bowl.

If there are no three identical small vessels, you can mix everything in one large cup, put the players around it and give them a certain time. Whoever, in the allotted time (no more than three minutes!) Has more piles on the table in front of him, he won.

Try to guess

An adult invites children to guess how many nuts or sweets are in a transparent jar. Or how much (what length, height) this toy weighs. Or on which page there is a bookmark in a book, if there are so many pages in it. Determine by touch what is in this bag. Or guess what is in a closed box that cannot be opened, but you can take it, shake it, turn it over, etc.

Children express their opinions. Whoever guesses or whose answer is closer to the truth is given this box, a jar along with the contents, a book or a toy as a prize.

Naturally, when preparing the material, an adult himself carefully counts, measures, weighs it and remembers the correct answer.

Take a chair

Every child except one comes out with their own chair. The chairs form a circle. There is space between the chairs so that a person can easily pass.

The leader turns on the music, or rings a tambourine, or rhythmically strikes his hands. The children walk around the chairs. As soon as the sounds stop, each player tries to take any chair. The one who did not have enough space is out of the game.

They remove one more chair, and if there are a lot of players, then two or three chairs at once.

The game continues until one of the two most dexterous children is on the last remaining chair. He is a winner.

greedy

For this competition you need a lot of balls or balloons. Compete from two to four participants. Each of them tries to collect and hold as many named items as possible.

You can make the task more difficult. Each player is given three attempts, for which he must take and transfer as many balls as possible to his corner.

Whoever succeeded is declared the main ... greedy. If you feel that this can offend a child, and not make him laugh, do not say this word! The prize is awarded to the winner in any case.

Who will be lucky?

The children split into twos and stand up two by two. Couples raise clasped hands. All couples alternately run forward into the formed gate from behind. Thus, each last pair, having run between all the children, becomes the first for a while.

All couples together gradually move back so as not to go beyond the space allotted for the game. It is desirable that the game is accompanied by cheerful music.

The driver stands in front of the players with his back to them. It can be a parent, a character, or a birthday person. He has several prizes in pairs, for example: two pens, two markers, two lollipops, two bookmarks, two notebooks, etc.

When the driver says "stop!", the players (and the music) stop. The driver, without turning around, says: “This pair of chocolates!” Then he turns and gives the couple who was at that moment directly behind him (that is, the first couple) sweet prizes. The couple that next time will be ahead by the word “stop!” May get notebooks or bookmarks.

The game is played until the driver runs out of prizes. It is possible that some pairs of prizes will not get it at all, and some - two or three times. Here's how lucky anyone is!

Mission Dance

Children dance randomly to their favorite music. The leader from time to time shouts out command words that the dancers must immediately execute. For example, the host may ask everyone to continue the dance in pairs or threes, go in a chain or snake for the birthday boy, then change into a round dance, etc.

Let's congratulate the song

The birthday boy walks out the door. The guests choose which song they will perform for him. For example, they decide to sing the refrain from Gena the Crocodile Song.

All participants must say one word from this song, and at the same time. Therefore, they agree on who and what particular word from the selected song will speak. If there are a lot of children, then they are divided into groups, each of which is assigned its own word.

It is necessary to exclaim in unison, on command (for example, by waving a hand). Some shout “unfortunately”, others (at the same time) - “day”, others - “birth”, fourth - “only”, etc.

Upon returning, the birthday boy must guess what song the guests want to sing for him. If he guessed correctly, then he listens with pleasure or sings this song with the guests.

If the song is not guessed the first time, then with a wave of the organizer's hand, the words are repeated again. Thus, the hero of the occasion is given a second chance to hear and guess the song, and congratulators - to finally sing it, to the delight of themselves and the birthday man.

At the New Year's holiday, Santa Claus or the Snow Maiden can leave the hall, and the children, divided into three teams, shout out the words “in the forest”, “born” and “herringbone”. On March 8, dad and children can sing their favorite song for mom in the same way.

Birthday

The guests walk in a round dance to the right. Inside the circle, the birthday boy moves to the left. He sentences or sings (arbitrary melody):

I'll go round and round

I'll find a couple.

Come on, Olenka (Sashenka) - my friend,

Join the circle with me!

The birthday boy brings the selected child into the circle. Further, the game can develop in three different ways.

First option

"Druzhochek" together with the birthday boy dance in a circle, and other children clap. Later, they, too, can join in the dance.

Second option

The birthday boy and the guest dance together in a circle. Then each of them invites a new partner. Now two couples are dancing in a circle. Then each of these four chooses another “friend”, and in the middle four couples are already dancing. And so on until all the children are invited to the dance.

Third option

The birthday boy ends his text with these words:

We are with you now to drive,

Let's start catching everyone!

The game turns into "catch-up". The birthday boy with the "friend" catch the rest of the children. Players scatter, but freeze in place or leave and sit down if the drivers touched them.

The birthday boy and the "friend" can arrange a competition among themselves who will catch the most players. In this case, each child caught goes to the side assigned to the driver who caught him.

Find and name

If the holiday is held in a cramped room full of furniture, where there is no possibility of outdoor games, you can give the guests of the birthday boy the task of finding as many words as possible for the same letter in the room. The letter is indicated by the birthday man, opening his favorite book on some page.

Or they are looking for items that begin with the same letter as the name of the hero of the occasion. For example, for Sasha they will call words starting with the letter “s” (glass, wall, chair, candle, salad). And for Katya, they will pick up words starting with the letter “k” (book, armchair, cat, baby, ketchup, fireplace). The winner is the participant who named more words by one letter.

cat and mice

The driver is a “cat” (you can tie a bow around your neck), the rest of the participants are “mice”. "Cat" sits on a chair and pretends to be asleep. The “mice” carefully, on tiptoes, move around the room around the cat or in all directions and say, at first very quietly, then louder and louder:

Tra-ta-ta, tra-ta-ta,

We are not afraid of the cat.

We are a cooing cat

Let's turn the gate!

"Cat" wakes up, meows and catches up with mice. Touching the "cat" during the "sleep" is prohibited!

Bread

Russian folk needle

Children are divided into two teams. In each of them, the players are equally divided, and they stand one behind the other. Teams line up in a straight line facing each other. It is desirable that the distance between the teams was large enough.

In the center of the playground, on the same line with the teams, strictly in the middle between them, one child crouches. This is "bread". He is chosen by a counting rhyme in advance.

All players, except for "bread", begin to pronounce the words in unison:

That's how high

(raise hands up)

That's how wide

(spread arms out to sides)

Cut and eat!

(clap their hands for "cut")

After the clap, the first players of both teams break away from their seats and try to be the first to run and touch the “bread”. The player who succeeded takes the “bread” and takes it to his team. They stand behind the rest of the players. The less successful player of the opposing team himself becomes the "bread" and sits in his place.

The game is repeated. The same words are spoken again in chorus and the same actions are performed, but now the next players of both teams (now they are the first) compete for "bread".

The game ends when all members of both teams compete with each other. The team with the most players wins. This means that they often took away “bread” for themselves.

To hold this competition, you will need a certain number of children participating and the same number of designer sets (you can simply divide one large designer into the same number of parts). Each of the participants must build the house of their dreams. Based on the results of the voting of the audience and the jury meeting, each participant with his dream house is awarded an individual award, for example, the most practical house, the highest, the most interesting, and so on.

Fun puzzle

Each small participant is given a box with a puzzle (initial or medium difficulty, approximately 10 large pieces). On the command “started”, the children begin to assemble the puzzle. In order not to offend any of the children, prizes are awarded to everyone, by category, for example, the fastest, most accurate, most fun, and so on.

Bowling

For this competition you will need skittles and a ball. Participants line up in a row (children and adults). Each of the participants takes turns throwing a ball into the skittles (for each participant, the skittles are placed on a new one). Who can knock down all the pins, that participant receives a prize.

Whose horse is faster

For this competition we need couples of fathers and children. Dads get on all fours and play the role of horses, and children climb on their backs and become riders. At the “start” command, everyone starts off and tries to carefully, but at the same time quickly get to the finish line. Whoever succeeds is considered the winner. Each of the couples can be awarded with appropriate prizes, for example, the fastest and most dexterous, the most accurate and attentive, the funniest and most interesting, and so on.

Who will give more answers

Parents participate, assisted by know-it-all children. The host asks questions, for example, what are the cartoons in which there is a character - Bear? And each in turn of the guests with a hint from the child names one cartoon (Masha and the Bear, Umka, Bag of Apples, and so on), whoever stumbles is eliminated from the circle. Then the second question sounds, for example, name the cartoon, where is winter? (Winter in Prostokvashino, Snowman-mailer and so on). We play like this until one winner with his little hint remains from the pair of remaining finalists.

Gather a bouquet of flowers

The facilitator lays out paper or other artificial flowers in advance throughout the room. All children-guests are gathered in a row and they say that there are many flowers hidden in this room, you can search everywhere and you need to try to find as many flowers as possible as quickly as possible. Whoever gets the bigger bouquet wins.

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: during the set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team will cope faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway, made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the tune of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task lies in the fact that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
And I went on...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

The children line up. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potatoes

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each sheet, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"A monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the leader. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Did you put it? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - the right hand of the leader, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, etc.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

In the bag

The role of the leader in this game should be played by adult. He puts a hat on one of the participants and turns on cheerful dance music. While she is playing, the children pass each other a hat, be sure to try it on and turn around on its axis. But as soon as the host turns off the music, the participant remaining in the hat at that moment is eliminated from the game. Also, instead of a hat, a “bomb” can be used - an ordinary rubber ball, which the participants need to throw over their heads, while having time to clap your hands (it is believed that the loser "blew up on the bomb").

What does it look like?

This exciting competition is somewhat reminiscent of an association game. To carry it out, you need to prepare any object, for example, an orange. The facilitator shows an example to the participants, passing an orange to the first player: "If this is not an orange, then the sun." The next one should continue: “If this is not an orange and not the sun, then it is a ball!” What else does an orange look like? Globe, head, Christmas toy...
A participant who thinks for more than one minute is eliminated from the game.
After that, the competition continues, but with a new word. The winner receives the title of "Most erudite" (do not forget to explain to the children the concept of this word).

Dreamers

"Yesterday in the yard I met a crocodile ..." - the first child starts the game .
“The crocodile was sitting on a bench and chewing gum,” picks up the second.
“The gum was like a balloon,” continues the third.
“On the ball, the crocodile flew into the sky,” a fourth fantasizes.
Thus, by adding just one word, the guys create a fantastically fascinating story. True, as he composes, the slowest "authors" drop out of the game.

Secret bag

AT beautiful bag (bag or box) collect several small items - an apple, glasses, a balloon, a book, a toy, a postcard. Each child in turn must be given the opportunity to determine by touch: what is hidden there.

Let's find a color

Prepare a few sheets of colored paper. During the game, take them out of the folder one by one. Let the children find the same colors in the design of the room or their clothes. The winner is the most active child who has found the largest number of proposed flowers.

Chamomile

To conduct this game, it is necessary to make a chamomile out of paper in advance, and there should be as many petals in it as there will be children at the holiday. The resulting flower is brightly painted, and simple comic tasks are written on the back of each petal. Each child present at the holiday will have to tear off a petal and complete the written task: walk in single file, crow, jump on one leg, sing a song, repeat patter . All participants are awarded prizes.

Color the beetle

This competition is suitable for a fun summer children's party. However, it can also be held in winter, diluting the holiday with bright summer colors. Each child needs to be given one coloring sheet, which depicts any insect (you can either download them on the Internet, or just gut any thematic coloring), wax crayons, pencils or felt-tip pens and ask to color what is shown in the picture. The jury, consisting of adults, condescendingly evaluates the masterpieces. And depending on the quality, speed, correspondence to reality, as well as fantasy talents, it distributes prizes among all participants.

Snowballs

Each participant is given one "snowball" made from a small ball of cotton. The child must loosen his snowball and, at the signal of the host, launch it into the air. In order for the snowball to stay in the air as long as possible, it must be blown strongly from below. The winner is the participant whose snowball “hung” in the air longer than the others.

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