Competitions for the relay "fun starts". Fun relay races for kids


1. Relay "Protection of the fortress".

Draw a big circle on the ground. All players stand behind the circle line, facing the center. Only one driver remains in the circle. Five maces or pins are placed in the middle of the circle. This is a fortress that the driver must protect. The game requires a volleyball. The players, throwing the ball between themselves, try to catch a convenient moment when the defender of the fortress gapes, and knock down the skittles (maces) by hitting the ball. The defender has the right to hit the ball in any way. The one who manages to destroy the fortress becomes the new defender.

2. Competition of walkers.

A line is drawn on the ground, behind which all the players become. At 40 m from it, a second line is drawn. At the signal of the teacher, everyone begins to walk, trying to reach the finish line as quickly as possible. It is necessary to ensure that no one’s step turns into running or jumping. The winner is the team or the one who, without violating the rules, reaches the finish line first.

3. The game "Hurry up to take the skittle."

The players line up in two lines and stand facing each other. The distance between them is -10 m. The players of each line are calculated in numerical order. Between the ranks at an equal distance from them, a pin is placed. The teacher calls the number. Players with these numbers run out. Everyone strives to be the first to grab the skittle. The one who manages to do this runs away to his line, and the enemy tries to tarnish him. If the bowler returns to the line without being spotted, his team gets two points, and if he gets spotted, one point. Then the leader calls another number and other players run. The team with the most points wins.

4. The game "Precise strike".

Two teams of 8-10 people line up in columns one at a time, one against the other. A hoop is placed between them on the floor. On a signal, the first player of one team throws the ball on the floor in the center of the hoop so that it bounces towards the player of the other team and moves away. Having caught the ball, the player of the second team returns it in the same way and steps aside. The second player of the first team catches the ball. So, replacing each other, the ball is thrown and caught by all the players of both teams. The game is played at a fast pace. If the ball is not caught or touches the hoop, the throw is not counted. The person responsible for this remains in place and throws the ball a second time. The team that finishes the game first wins.

5. The game "Running over bumps."

In front of each team, from the start line to the finish line, at a distance of 1-1.5 m from each other, circles with a diameter of 30-40 cm are drawn (in a straight or winding line). On a signal, the first numbers, jumping from circle to circle, reach the end line, after which they return back along the shortest path and pass the baton to the next number, and the player stands at the end of the column. The team that finishes the game first wins.

6. Relay with hoops.

For the game you need hoops and baton according to the number of teams. A flag is placed in front of each team 10-15 steps from the start line. A hoop is placed in the middle of the distance. The first numbers in the teams receive baton. On a signal, the 1st numbers run to the hoops lying on the ground and, without releasing the sticks, raise the hoops, climb through them, put them in their place (it should be indicated) and run further to the flags. Having rounded the flags, they return, again climb through the hoops and hand over the baton to the second numbers, and themselves stand at the end of the team (column). The second numbers do the same and pass the baton to the third, etc. The team that finishes the game first wins.

7. The game "Fast train".

Flags are placed 6-7 meters from each team. At the command "March!" the first players with a quick step (running is prohibited) go to their flags, go around them and return to the columns, where the second numbers join them, and together they make the same path. The players hold each other by the elbows and while walking move their arms like a locomotive connecting rod. When the locomotive (front player) returns to its place with a full train, it must give a long whistle. The first team to arrive at the station wins.

8. Relay with balls.

For the game you need volleyballs according to the number of teams. A chair is placed in front of each team 6-7 steps from the start line. The first numbers, having received the ball, run to their chairs, stand behind them and from this place throw balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player did not catch the ball, he must run after it, return to his place and only after that continue the game. The winner is the team whose ball, having bypassed all the players, will return to the first one earlier.

9. Relay race with ropes.

Two parallel lines are drawn at a distance of 15-20 m from one another. At the first line, two or three teams line up in the back of the head. Players standing in front of the column hold a rope in their hands. On the opposite line, in front of each team, put a flag. On a signal, the first numbers start running, jumping over the rope, and, having rounded the flag, come back and pass the rope to the next player. He, without stopping, jumps over the rope and rushes forward. The last participant, having reached the finish line, raises his hand with the rope up. The team that finishes the relay first wins.

10. The game "If you like it."

All participants are free to sit on the site. The teacher becomes so that everyone can see him well, sings a song and shows movements. Children pick up the song and repeat the movements after the teacher:

If you like

So do it

If you like

So do it

(2 clicks of the fingers above the head).

If you like

You show it to others.

If you like

So do it

If you like

Then do everything...

(All movements are repeated one after another in a row: 2 clicks, 2 hand claps, 2 knee claps, 2 foot stomp.)

Then the children sing again and repeat all the movements in order. At the end of the game, the children sing:

If you like

Then you say: "Ho-ro-sho!".

If you like

Then you say: "Ho-ro-sho!".

If you like

You show it to others.

If you like

Then you say: "Ho-ro-sho!".

11. The game "Elusive cord".

Two players sit on chairs with their backs to each other, at a distance of 2-3 m. A rope is stretched under the chairs. On a signal, you need to jump up, run around both chairs, making three full circles around them, then sit on your chair, bend over and pull the rope towards you. Whoever grabs the rope faster wins. Everyone should run to the right side. Do not touch chairs while running. First you need to do a rehearsal. In order for the players not to make a mistake and grab the rope ahead of time, the teacher counts the turns aloud: “One, two, three!”. After the count of three, you can sit on a chair and try to pull the rope. The competition is held three times, the winner is the one who manages to pull the cord two or three times.

The game can be changed: do not run around the chairs, but jump on one leg (only one turn), then sit down and try to pull the rope.

12. The game "The missing stool."

At a distance of 2-3 m, two stools are placed one from the other. Blindfolded players sit on them. At the command of the teacher, they get up, take 6-8 steps. After that, everyone should make three full turns in place and return to their stool. It is not easy to complete this task. Very often, players lose their direction and, returning, go in a completely different direction from where they came.

Elena Efremova
Sports holiday. "Funny Relays"

Target holiday: To instill healthy lifestyle habits; to cultivate endurance, ingenuity, dexterity; train attention and musical memory.

Requisites:

2 baskets, 2 blue flags, 2 hoops, 2 sticks, 2 gates, mugs of different colors, 2 chairs, 2 tambourines, sweet prizes

Leading. Well, the teams are brave,

friendly, skillful,

Come out to the platform

Show strength, dexterity!

Leading. The competition will be held in the form relay races.

So the first relay race.

1. Relay with a flag

Children are divided into two teams, built in 2 columns in front of the start line. Those in front have flags in their hands. On a signal, children with flags run to the landmark, go around it and, returning, pass it to the next player. The team that finishes wins baton earlier. The host approves the actions of the children, monitors the strict implementation of the rules of the game. At the end relay races announces the winning team.

2. Relay race"The ball in the basket."

Leading. Children on command begin to throw balls into the basket (from below, from the chest, with two hands, from behind the head).The team with the most goals wins

3. Relay race"Between the Islands"

Leading. On a signal, the players run, run around the hoop "island", then returns to his team, passes relay wand to the next participant.

4. And now the game "Collect stars, circles".

Leading. In front of us, all over the site, colored circles of different colors are randomly laid out. On a signal, the participants must collect them by color.

5. Next relay race"Pass the ball."

Leading. On command, the 1st participants with a stick lead a small ball 6-7 cm to the pin, circle around and return to the team, passing the stick to the next participant. The team that wins

finished faster baton.

Leading. AT relay races have a tradition: notify the results of the victory with a signal. Let's try and we will overcome obstacles and hit

6. Relay race"Victory Signal"

Team players line up behind the start line. At a distance of 10 cm from the start line, 4 small hoops are located one after another, at a distance of 5 m from the start line there are a chair on which tambourines lie. On a signal, the first child starts moving forward, jumps from hoop to hoop, runs to the table, hits the tambourine with his hand, returns to his team. Transmits baton next participant. The rest repeat the same steps. The winner is the team that completed the task faster.

Leading. Here we come to the end of our relay race.

Well, how did you guys like it? Our motto simple:

The important thing is not to win but to take part!

Now let's sum up the results of the competition. (Children receive sweet prizes)

Related publications:

"Sun Festival, Summer Festival!" Sports holiday for all age groups Purpose: improving the performance of basic movements (running, jumping, walking, balance, etc.), psychophysical qualities (speed, agility,.

On November 28, the sports and recreation complex "Gornyak" hosted the children's sports festival "Merry Charging", in which they accepted.

Synopsis of physical culture leisure "Merry relay race" (middle group) Program objectives: 1. Educational - Exercise children in various types of walking (on toes; with high knees) - Exercise.

Hall decoration: On the wall there are planar images of the sun, flowers in the "glade", a birch with a starling's house, planar images.

Sports festival "Merry relay race" Purpose: to create conditions for the development of plasticity of movements, sports spirit. rivalry. Tasks: to create a festive mood in children;

sports holiday Sports Festival in "Cheburashka" Warm-up "Together it's fun to walk" SCENARIO OF A MUSICAL AND SPORTS EVENT Tasks: - to consolidate the performance.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. 4 people are selected from those who wish. Ropes with nails are tied to the belt of the participants from the back of the head. After that, the participants stand with their backs to the pre-arranged bottles. At the command of the head of the game, the participants must, without the help of hands, hit the bottle with a nail. The one who manages to hit the target first wins.

The game is played on the sports ground, where there is a pit for jumping. A cord is stretched across the jump pit at a height of 30-40 cm. Every 20 cm from it, 10-15 zones are marked. Each zone is worth a certain number of points. Jumpers scatter and jump as far as possible. The winner is the participant (among girls and boys separately) who scores the most points in 6 attempts.
Do you know each other? one

Several couples (mother and child) stand with their backs to each other. The leader asks questions. First, the child answers with a nod of the head, and the mother out loud.
Questions:
1. Does your child like semolina?
2. Does your child wash dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make the bed in the morning?
6. Does he like to read books?
7. Does your child enjoy school?
The pair that answers all the questions correctly wins.
Asphalt drawing competition 1

Each participant of the competition is allocated crayons and a place on the pavement. Participants can be divided into teams of 2-3 people, drawing a common picture together. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.
Poetry Competition 1

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse the best wins.
draw ponytail 1

For this game you will need a large sheet of paper, a pencil, a blindfold. First, the presenter draws with a pencil on a piece of paper some kind of animal (cat, dog, pig). Draws everything except the tail. One of the players is blindfolded. He should try to draw a blind ponytail. Then other players try to do it. The one with the most accurate drawing wins.
Chairs 1

To play, you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. They should be one less than the participants in the game. The children stand next to the chairs outside. In the hands of the leader is a tambourine or a lid. Following the leader’s signal, which announces the start of the game, the children begin to walk in a circle of chairs in a circle. Suddenly, the leader strikes the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a seat. He is out of the game. When the second round begins, one chair is removed. This continues until only one player remains. He becomes the winner.
Who will overtake

Four to five teams of participants are equal on the same line of the line, holding hands. Following the leader's signal, all teams jump on one foot to the intended line. The team that reaches the line first wins.
Washer!

The team consists of 10 - 12 people. Teams stand in columns one at a time. The guides have hockey sticks in their hands and a puck on the floor. In front of each team there are 1 - 2 racks, and on the other side of the site there are gates. At the signal, the first players run with the puck and the game begins.
Passing the ball in line 1

Children are divided into 2 teams. Each team is built in one line. The first players have the ball in their hands. On a signal, the children quickly pass the ball from hand to hand, in a line, in one direction. The last one lifts the ball up and this team gets 1 point. The team with the most points wins.
Fifteen ball 1

The students are divided into two teams. The game starts from the middle of the field. The team that captured the ball starts throwing it at the opponent. Only direct ball hits count. Team members pass the ball to each other. The team that makes the most throws at the opponent within the stipulated time is considered the winner. When performing the exercise, follow the ball with your eyes.
Take last 2

The players of the two teams line up in a column one by one behind the common starting line. In front of the columns, at a distance of 20 meters, towns, maces, cubes, balls, etc. are arranged in a row. Items are 1 less than the total number of participants in both teams. On a signal, the guides in the columns run to the objects and take one from the edge (one takes from the right, the other from the left), go back, run around their columns from behind and touch the next player in their column with their hand. Then he starts and does the same. The team whose player takes the last item wins.

Snipers 1

Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hit, then his team counts 1 point. Outcome: whoever has more points, that team won.
Sparrow March 1

2 teams participate, which stand behind the start line, in columns one at a time. Each participant's legs are tied (you can use a rope) below the knees. On a signal, the first numbers move forward in jumps. They reach the turning point, return back and, with a touch of the hand, send the next participants on the path. The team that completes the task faster than the others wins.
Glass of water 2

Children are divided into two teams and lined up in columns one after the other. The first players from each team have a glass of water. At a distance of 6m in front of each team there is a flag. Following the leader’s signal, the first players of the two teams must quickly run to the flag and return back without spilling water. Then pass the glass to the next player. The team that completes the task first wins.
Bag Run 2

Children are built in two columns, the distance between the columns is 3 steps. A start line is drawn in front of the columns. The players who stand first will climb into the bags. Following the leader's signal, holding the bags with their hands near the waist, they jump to the designated place (flag, stick, or other object). Having run around it, the children return to their columns, climb out of the bags, pass them on to the next. This continues until all the children run in bags. The team whose players complete the task faster wins.
Climb through hoops 1

All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 m, two hoops lie one after the other in front of each column, and a ball is placed at a distance of 7 m. At the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, raise it above their heads, put the hoop on themselves, squat, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , lifted above the head and lowered to the floor. After that, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.
Fast train 2

Children are divided into two teams. The players of each team are built one after the other in a column. A flag is placed in front of each team at a distance of 6 - 7 m. The first player in the team runs to the flag, runs around it and returns to the place where the next participant grabs it, and the children run to the flag together. Then they come back and take the third one, and so on, until the whole team runs around the flag. The team that finishes the game first wins.
Ferry 1

Children are divided into two teams that "rest on the river". Each team has a hoop - this is a "boat". Teams must swim in the "boat" from one side to the other. The start and finish lines are determined. At the leader's signal, the first players get into the "boat", take one player with them and help him swim to the other side. Then they come back for the next one. You can take only one passenger with you. The team that gets to the other side faster wins.
Carrying balls 1

The participants are divided into two teams. Each team is allocated different items in boxes. At the signal of the teacher, each team must grab as many items as possible from the opponent's box and transfer them to their own box. Only one item is allowed per run. All teams at the start of the game have the same number of items. The team that quickly transfers the items to their box wins.
Rhythmic stick relay 2

The game is played between two or more teams that line up in columns in front of the start line. The first team players have gymnastic sticks in their hands. At the signal of the leader, the players run with them to the counter, located 15 m from the start line, run around it and return to their columns. Holding a stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner in front of him, the next one, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have covered the course.
Relay with hoops 2

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.
Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.
Prohibited movement 1

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hands on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Children may refuse porridge. Sometimes they don't want to go to bed. But the offer to play some game is always perceived with great excitement. Adults can only choose from a huge arsenal of various scenarios the most suitable. Relay races for children are interesting and exciting. After all, participating in them, each child can demonstrate dexterity, skills, resourcefulness. Let's look at a few game scenarios that can be used both at a summer camp and in the yard.

Relay "Notes"

This game contains many surprises and various surprises. The kids just love them. Therefore, if you need to hold relay races for children in the camp, then this game will be a great solution. It can be done outdoors. But if the day turned out to be rainy, then such a competition will be great indoors.

The game is suitable only for children of school age. After all, they must be able to read quickly.

For the relay, stock up:

  • 2 paper bags (it is better that they are opaque, in which case the tasks will not be visible to the children);
  • chalk;
  • pencils;
  • paper.

You need to prepare for the relay race in advance. For this:

  1. The start line is set. It can be drawn on the pavement with chalk, marked with a flag in the grass.
  2. Members of two teams are determined. A prerequisite is an equal number of players in each group.
  3. It is necessary to prepare and write tasks on strips of paper. All notes must be printed in duplicate. Each team receives a package with the same nested set of tasks. But be sure to ensure that all the kids have time to participate in the game.

You can come up with tasks yourself or use the following:

  1. Jump to the tree. Touch the stem. Jump back.
  2. Run to the wall. Touch her. Run back.
  3. Squatting, jump towards the leader. Shake his hand. Jump back up.
  4. Walk backwards to the asphalt path. Write the name of the team in chalk. Also come back.

The rules are extremely simple. The first participants pull out the task from the packages. Having completed it, they pass the baton on. The team that does it faster wins.

Such relay races for children will become a real holiday and will surely cause a lot of positive emotions.

Potato Run Game

The kids will love this relay. For children 5 years old, this game will be an interesting and fun event.

You will need:

  • potatoes - 2 pcs;
  • regular tablespoons 2 pcs.

Be sure to mark the start and finish lines. For each team, mark out the appropriate treadmills. It is desirable that they be at least 10-12 m wide and not exceed 30 m in length.

The first player, on a signal, must run the distance, holding a spoon in which the potatoes lie. At the finish line, he turns around and comes back. It is important not to drop the potatoes. If the burden has fallen, it must be picked up. But at the same time, it is forbidden to pick up potatoes. You can only lift with a spoon. After completing the task, the first player passes his burden to the next. The relay continues.

The team that completes the task first wins.

You can complicate the relay race scenario for children somewhat. For example, at the finish line, holding potatoes in a spoon, sit down 5 times. And only then come back.

Big leg competition

If you organize relay races for children in the camp, then this game may come in handy. She will need 2 shoe boxes. Glue the lids on with tape. Cut a hole in the boxes 10 cm long and 2.5 cm wide.

The essence of such a relay race is as follows. The player must put their feet through the openings of the boxes. At the whistle the run begins. When he returns, he must carefully remove the boxes from his feet and pass them to the next player.

Contest "Blind Pedestrian"

You can come up with a variety of relay races for children on the street. In the summer, the game "Blind Pedestrian" will become quite interesting and original. To prepare for the relay, you need to create a route with various obstacles on the selected section of the street.

Give the participants time to carefully examine the situation. After that, blindfold the players one by one. The child must blindly follow the route.

During the competition, use the timer. This will determine which of the participants completed the route the fastest.

Back to back competition

It is necessary to remember about physical development. Therefore, it is recommended to select sports relay races for children. A popular and favorite game is the following.

All players must split into pairs. For the relay you need a ball. You can use volleyball or basketball.

The first pair of each team stands in front of the starting line. The players turn their backs to each other. At the level of their waist, a ball is put between them. The guys should hold it with their elbows, folding their hands on their stomachs. In this position, you need to run a few meters. Run around the obstacle planned in advance, and then return back. In this case, the ball should not fall. If this happens, then the pair has to start its movement all over again.

After successfully completing the task and returning to their team, the players help place the ball between the backs of the next two people. The relay continues.

If the team has an odd number of children, then one child can run twice.

Relay "Funny kangaroos"

Children always like outdoor sports games. With this in mind, be sure to plan fun relay races for the kids. This competition will allow them not only to run and jump, but also bring a lot of joyful impressions.

To play, you need to divide the children into teams. Each group will need one small item. It can be matchboxes or small balls.

The first player of each team stands in front of the start and holds the chosen object between his knees. On a signal, he must jump with the ball (box) to the mark, and then return back in the same way. The item passes to the next participant. The competition continues.

If the ball or box fell to the ground, then you need to start your journey all over again.

Every team should give their members a warm welcome.

Game "Tractor"

What other relay races can be held for children on the street in the summer? The kids really like the "Tractor" competition.

For the relay it is necessary to divide all the children into two teams. One of them will be "Cargo", and the other "Tractor". In each team, one of the strongest players is selected. These children will play the role of "Rope".

The guys should become as follows. The two players who are "Rope" in the competition join hands. The rest of the children line up in a "train" on either side of them. Each player holds the waist of the one in front.

The essence of the competition is as follows. The "Tractor" team must, with the help of the "Cable", pull the "Cargo" to its side, which in every possible way resists this. The group that completes the task most successfully wins. If the "Cable" broke, then the victory is assigned to the "Cargo" team.

Children should change roles from time to time.

Competition "Turnip"

Fairy relay races are most suitable for children 7 years old. If you diversify the competition with characters from your favorite stories, then the kids will join the game with great pleasure.

In such a relay race, 2 teams consisting of 6 people participate. The rest of the children temporarily become fans. Each team consists of grandfather, grandmother, granddaughter, Bugs, cats, mice. 2 stools are placed at a certain distance. Repka sits on them. This is a child who can wear a hat with the image of a root crop.

On a signal, the grandfather starts the game. He runs to the stool with Turnip. Runs around him and returns to the team. An old woman clings to him like a "train". The next round they run together. Then the granddaughter joins them. This is how the competition continues. The mouse joins last. When the whole company runs up to Repka, she must join the mouse. The group returns to the starting position.

The one who first "pulls out the Turnip" wins.

Game "Fold letters"

Remember that not only sports relay races for children on the street are in demand. The guys really like the competition for ingenuity, logic, thinking.

This game will require a large group of children. It must be divided into teams. Choose a leader. He must climb higher above the players. To do this, you can use the elevation on the playground. He will need to look down on the players.

The competition is as follows. The host calls any letter. Each team must lay it out by themselves. At the same time, players strive to complete the task as quickly as possible.

The winner is the team whose letter has developed in a short time and with high quality.

Competition "Gardeners"

So that the guys do not get bored with the same games, periodically change relay races for children. In the summer, you can interest children in the Gardeners competition.

Children are divided into 2 groups. They stand behind the start line in columns. Instead of a finish line, 5 laps are drawn. Each team is given a bucket. It contains 5 vegetables.

On a signal, the first player runs with a bucket to the drawn circles. Here he "plants" vegetables. In each circle you need to place one product. The player returns with an empty bucket and passes it to the next player. The second participant must "harvest". He passes the full bucket to the third player. The competition continues.

The team that finishes the game first wins.

Competition "In bags"

When choosing relay races for children, one can recall those competitions that have been popular for a long time. We are talking about competitions in bags.

To do this, 2 teams of players line up in a column. The distance between them must be at least three steps. Start and finish lines are marked.

The first player gets into the bag. Supporting him at waist level with his hands, he must, on a signal, run to the finish line, run around the obstacle placed there and return to the team. Here he gets out of the bag and passes it to the next participant. The competition lasts until all players have run the distance in bags.

The first participants to complete the task are the winners.

Team Tournament

The relay game for children, consisting of several competitions, will bring great pleasure. It is suitable for kids of all ages.

To determine the winner, you can use the following method. For teams, 1 potato tuber is allocated. After each tournament, the winner is determined. One match is stuck in his potatoes. After all the relay races, the “needles” are counted. The team with the most matches in the potato wins.

Tasks for tournaments:

  1. Use matches to lay out the given phrase. Children are given a certain amount of time for this.
  2. Carry the box, holding it on top of your head. For such a tournament, it is necessary to designate the start and finish lines. If the matchbox falls to the ground, then the child needs to stop. Picking it up, he again puts it on top of his head and continues his movement.
  3. Two matchboxes are placed on the shoulders, like shoulder straps. Each player must overcome the distance with them from start to finish and return back.
  4. The box is placed upside down on the fist. With such a burden, you need to get to the finish line and return to your team.
  5. For team members, 3-5 boxes of matches are scattered in designated places. They need to be collected quickly. In this case, the matches must be assembled correctly. All gray heads face the same direction.
  6. From matches it is necessary to build a "well". You have 2 minutes for this task. The winner is the team that builds the highest "well".
  7. For the next task, you will only need the outer part of the box. Such a "cover" must be fastened on the nose. Participants must cover the distance with it from start to finish, and then pass it to the next player. In this case, the hands should not be involved.

Relay races for children are a great way to diversify the leisure time of children. In addition, not only kids enjoy such competitions, but also adults who take part in or watch the competitions.

These competitions will help educators and parents to entertain children. They can be carried out in the classroom, festive events, at home, on the street.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs to each other. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Who quickly

Children with jump ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. After the agreed signal, all children simultaneously jump in the direction of the laid cord. The one who gets close to her first wins.

Hitting the ball on target

At a distance of 8-10 m, a skittle or a flag is set. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is set to its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, thrown by hand,
- players kick the ball with their feet,
- Players throw the ball with both hands over their heads.

Ball in the ring

The teams are lined up in one column one at a time in front of the backboards at a distance of 2-3 meters. At the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that gets into the ring the most wins.

Painters

In the center of the circle or stage are two easels with paper. The facilitator calls two groups of five people. At the leader’s signal, the first from the group take coal and draw the beginning of the drawing, at the signal they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone should be involved in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a truck, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2-5 people. Each of them receives a task: within a set time (8 - 10 minutes), roll up a snowball as large as possible. The group that rolls up the largest snowball by the specified time wins.

Running with three balls

On the start line, the first one takes 3 balls in a convenient way (football, volleyball and basketball). On a signal, he runs with them to the turning flag and stacks the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, puts them on the floor.
- instead of large balls, you can take 6 tennis balls,
instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Inflate a balloon

For this contest you will need 8 balloons. 8 people are selected from the hall. They give out balloons. At the command of the host, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

There are two teams of 6 children. This is a grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. A turnip sits on each chair - a child in a hat with the image of a turnip.
The grandfather starts the game. On a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue to run together, go around the turnip again and run back, then the granddaughter joins them, etc. At the end of the game for a turnip clings to a mouse. The team that pulls out the turnip the fastest wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, come back and pass the hoop to his friend. The team that finishes the relay first wins.

Relay with hoop and rope

Teams are built as if they were in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. On a signal, the player with the hoop rushes forward, jumping over the hoop (like a jump rope). As soon as the player with the hoop crosses the start line of the opposite column, the player with the rope starts, who moves forward by jumping the rope. Each participant, after completing the task, passes the inventory to the next player in the column. This continues until the participants complete the task and change places in the columns. Runs are prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a fallen ball without assistance. Therefore, porters have to move slowly and carefully (the distance should not be too large). The team that completes the task the fastest wins.

Ball race underfoot

Players are divided into 2 teams. The first player sends the ball back between the spread legs of the players. The last player of each team leans over, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between the legs apart, etc. The team that finishes the relay the fastest wins.

Three jumps

The participants are divided into two teams. At a distance of 8-10 m from the start line, put a rope and a hoop. After the signal, the 1st, having reached the rope, picks it up, makes three jumps on the spot, puts it down and runs back. The 2nd takes the hoop and makes three jumps through it and the rope and the hoop alternate. Whose team can do it faster, that one will win.

hoops race

The players are divided into equal teams and lined up along the sidelines of the court. On the right flank of each team is a captain; he is wearing 10 gymnastic hoops. On a signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it on to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed a hoop to a neighbor, immediately receives a new hoop. The trailing player in the line puts on all the hoops. The team whose players complete the task faster gets the winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after the other. The first numbers of each three join hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. On a signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. On the second signal, the players release their hands and stand in their triples. Each time the circles move in the other direction. The players of the trio who gather faster get the winning point. The game is played 4 - 5 minutes. The trio with the most points wins.

Forbidden movement

The players, together with the leader, stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to perform all the movements behind him, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a forbidden movement. The participant of the game, repeating it, takes a step forward, and then continues to play.

Politeness check

This contest is a trick and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by chance, drops her handkerchief. The winner is the boy who guessed to pick up the handkerchief and politely return it to the girl. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

A fairy tale with a sad ending is taken as a basis (for example, the Snow Maiden, the Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and fun way wins.

Train

The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition based on the plot of folk tales

Children are divided into two teams. The host says the first words from the name of folk tales, the participants must say this name in full. The team with the most correct answers wins.
1. Ivan Tsarevich and gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike ... (by command)
7. Frost ... (Ivanovich)
8. Snow White and seven ... (gnomes)
9. Horse - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better, he will win:
Sasha walked along the highway and sucked dry.
Carl stole the corals from Clara, and Clara stole the clarinet from Carl.
The ships tacked, tacked, but did not catch.
He reported, but under-reported, and began to report - he reported.

Night travel

The host says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the freeway made from sports skittles. Having handed the steering wheel to the driver, the leader offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and led to the steering wheel. The host gives a command - a hint where to turn to the driver, warns about the danger. When the path is completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pin the least wins.

Sharp arrows

A target is attached to the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and cheers up the losers.

keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who last leaves the race.

Horror

The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But in fact, the eggs are all boiled, and the prize is just the last participant - he consciously risked becoming a laughingstock.)

Cheerful Orchestra game

An unlimited number of people participate in the game. A conductor is chosen, the rest of the participants are divided into balalaika players, harmonists, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to “play” to the motive of any well-known song: balalaika players - “Shake, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, harmonists - “tra- la-la." The complexity of the task lies in the fact that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, then the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the head of flower children are caps with the image of flowers. Flower children squat in a column one by one at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener behind his back. The two of them are already running to the next flower, etc. The team that first ran to the finish line wins.

ringlet

You will need a long cord and a ring. Pass the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children imperceptibly from the driver move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music is stopped, the ring also stops. The driver must indicate who has the ring now. If you guessed correctly, it changes places with the one who had the ring.

And I!

Mindfulness game.
Rules of the game: the host tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or remain silent if the action is not suitable. For example, the leader says:
“Once I went to the forest ...
All: "Me too!"
I see a squirrel sitting on a tree ...
-…?
Squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
I ran away from her...
-…?
I went the other way...
— ….
- I'm going through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a goat nibbling grass .... -…? - I'm whistling...
— ….
- The goat was frightened and galloped off ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

repeater

Children stand in one line. I choose the first participant by lot or counting. He becomes facing everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his hands, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn. When the whole team finishes the show, the game can go around the second round. The player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Looking for a ball

Participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it away to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command "Search!" children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a prearranged place and knocks with a stick with the words “The ball is mine!”. If other players have guessed who has the ball, then they try to catch up with him and knock him down. Then the ball goes to the player who caught up. Now he is running away from the others.

glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal of the leader, the children begin to rewind the ball onto a pencil. One of the children holds a ball, the second winds the thread around a pencil. The pair that completes the job the fastest wins. The second prize can be awarded for the most accurate ball.

Two rams

This game can be played in pairs. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other without moving, as long as possible. You can make the sounds "Be-e-e."

Potatoes

Invite the children to check attentiveness, observation and speed of reaction. It's very easy to do. Let the guys answer any of your questions: “Potato”. Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is easy to imagine. Whoever makes a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will not have anyone to continue the game with. Here are some questions you can ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
— And who is late and now enters the hall?
What did your mother bring you as a present?
What do you dream about at night?
- What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length are tied to the cars (according to the height of the child). On command, you need to quickly “carry the load” from start to finish, trying not to spill the water. The winner is the one who reached the finish line the fastest and did not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever can do it first is the winner.

dexterous janitor

To play, you need to prepare a broom, “leaves” (You can use small sheets of paper). A circle is drawn - this is the place of the "janitor." A janitor is selected. "Janitor" with a broom becomes a circle. At the signal of the presenter, the rest of the participants depict the “wind”, that is, they throw papers into the circle, the “janitor” sweeps the garbage. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

self-portrait

On a sheet of drawing paper or cardboard, two cuts are made for hands. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

"A monkey"

Children are divided into two teams. After that, the players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", i.e. by a small ball of cotton. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The smartest one wins.

Land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumps forward, at the word "water" - back. The competition is held at a fast pace. The host has the right to pronounce other words instead of the word “water”, for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the winner is the last player - the most attentive.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang the lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and pull from a pile of matches one at a time. You cannot show your match to a neighbor. One of the matches is broken, and whoever takes it out becomes a sniper. Then everyone opens their eyes, the day begins. A sniper can kill a player by looking into his eyes and winking. "Killed" leaves the game and loses the right to vote.
If one of the players witnesses the “murder”, he has the right to say it out loud, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out if they made a mistake. The task of the sniper is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper until he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the neighbor's symmetrical foot. Inside the circle there is a ball that the players try to score into each other's goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, a boy-girl-boy-girl, and so on), in the center is the leader. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And once! And two! And three! ”, At this time, the leader, closing his eyes and pointing forward with his hands, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown by him also goes to the center, where they stand back to back. Then everyone else clap their hands again, saying in chorus: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who left, if in one direction, they shake hands. After that, the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, spinning in the center, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and this one’s beloved!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who is standing to the right of the free space says loudly “And I'm going!” and goes to it. The next one (that is, the one who is now standing to the right of the empty seat) says loudly “Me too!” and goes to it, the next one says "And I'm a hare!" and also occupies a place on the right. The next one, passing, says “And I'm with ...”, and calls someone from those standing in a circle. The task of the one who was called to run across to an empty seat. In this game, you can add a driver who will wedge into an empty seat when someone thinks too long.

Game "Flashlights"

This game is played by 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands up and return them back in the same way without extinguishing the fire (i.e. without bursting the ball).

Contest "Who will collect coins faster"

The competition is attended by 2 people (more possible). Game coins made of thick paper are scattered on the site. The task of the participants is to raise money blindfolded. The winner is the one who collects more coins faster and more. This contest can be repeated 2-3 times.

Rain

Players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word “stopped”, all movements stop, the participants in the game seem to freeze. The leader, passing by them, notices the one who has moved. He is out of the game. A wide variety of movements can be used, but always standing still. At the end of the game, the host also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop
water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

A rope is pulled across the room, to which are tied with strings
various small prizes. The children are blindfolded in turn,
scissors and they cut off their prize with their eyes closed. (be
Be careful not to leave children alone during this game!).

cockroach race

For this game, you will need 4 matchboxes and 2 threads (based on two participants). The thread is tied to the belt in front, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between the legs, the participants must push the boxes lying on the floor. Whoever completes the predetermined distance faster is considered the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a cork from a bottle into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and captivating for children.

watchman

The guys sit on chairs so that a circle is formed. Behind each person seated on a chair there must be a player, and one chair must be free. The player standing behind him must wink discreetly at any of those sitting in a circle. All seated competitors must face the player with the free chair. The seated participant, seeing that he winked, must quickly take a free seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

Everyone sits down on the chairs again in a tight circle. Then everyone should put their hand on the right knee of the neighbor on the left. Have you put it down? So, and now, starting with the leader, clockwise along all the knees, in turn, a light clap of the hand should pass. First - the right hand of the leader, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the leader, etc.
The first round is held so that the guys understand how to act. After that the game starts. The one who made a mistake during the game removes the hand that either delayed with its clap or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor, faster and faster, gives an invoice for which cotton should be produced. The last three players left win. and get a certificate for attestation?

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